181 lines
5.2 KiB
C
181 lines
5.2 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2014 by the Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Lukas Toenne
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_view3d/drawsimdebug.c
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* \ingroup spview3d
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*/
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_object_types.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "BKE_effect.h"
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#include "view3d_intern.h"
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#include "BIF_gl.h"
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static void draw_sim_debug_elements(SimDebugData *debug_data, float imat[4][4])
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{
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GHashIterator iter;
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/**** dots ****/
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glPointSize(3.0f);
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glBegin(GL_POINTS);
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for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) {
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SimDebugElement *elem = BLI_ghashIterator_getValue(&iter);
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if (elem->type != SIM_DEBUG_ELEM_DOT)
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continue;
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glColor3f(elem->color[0], elem->color[1], elem->color[2]);
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glVertex3f(elem->v1[0], elem->v1[1], elem->v1[2]);
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}
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glEnd();
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/**** circles ****/
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{
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float circle[16][2] = {
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{0.000000, 1.000000}, {0.382683, 0.923880}, {0.707107, 0.707107}, {0.923880, 0.382683},
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{1.000000, -0.000000}, {0.923880, -0.382683}, {0.707107, -0.707107}, {0.382683, -0.923880},
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{-0.000000, -1.000000}, {-0.382683, -0.923880}, {-0.707107, -0.707107}, {-0.923879, -0.382684},
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{-1.000000, 0.000000}, {-0.923879, 0.382684}, {-0.707107, 0.707107}, {-0.382683, 0.923880} };
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for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) {
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SimDebugElement *elem = BLI_ghashIterator_getValue(&iter);
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float radius = elem->v2[0];
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float co[3];
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int i;
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if (elem->type != SIM_DEBUG_ELEM_CIRCLE)
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continue;
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glColor3f(elem->color[0], elem->color[1], elem->color[2]);
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glBegin(GL_LINE_LOOP);
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for (i = 0; i < 16; ++i) {
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co[0] = radius * circle[i][0];
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co[1] = radius * circle[i][1];
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co[2] = 0.0f;
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mul_mat3_m4_v3(imat, co);
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add_v3_v3(co, elem->v1);
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glVertex3f(co[0], co[1], co[2]);
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}
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glEnd();
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}
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}
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/**** lines ****/
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glBegin(GL_LINES);
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for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) {
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SimDebugElement *elem = BLI_ghashIterator_getValue(&iter);
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if (elem->type != SIM_DEBUG_ELEM_LINE)
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continue;
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glColor3f(elem->color[0], elem->color[1], elem->color[2]);
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glVertex3f(elem->v1[0], elem->v1[1], elem->v1[2]);
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glVertex3f(elem->v2[0], elem->v2[1], elem->v2[2]);
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}
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glEnd();
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/**** vectors ****/
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glPointSize(2.0f);
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glBegin(GL_POINTS);
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for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) {
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SimDebugElement *elem = BLI_ghashIterator_getValue(&iter);
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if (elem->type != SIM_DEBUG_ELEM_VECTOR)
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continue;
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glColor3f(elem->color[0], elem->color[1], elem->color[2]);
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glVertex3f(elem->v1[0], elem->v1[1], elem->v1[2]);
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}
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glEnd();
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glBegin(GL_LINES);
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for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) {
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SimDebugElement *elem = BLI_ghashIterator_getValue(&iter);
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float t[3];
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if (elem->type != SIM_DEBUG_ELEM_VECTOR)
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continue;
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glColor3f(elem->color[0], elem->color[1], elem->color[2]);
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glVertex3f(elem->v1[0], elem->v1[1], elem->v1[2]);
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add_v3_v3v3(t, elem->v1, elem->v2);
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glVertex3f(t[0], t[1], t[2]);
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}
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glEnd();
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/**** strings ****/
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for (BLI_ghashIterator_init(&iter, debug_data->gh); !BLI_ghashIterator_done(&iter); BLI_ghashIterator_step(&iter)) {
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SimDebugElement *elem = BLI_ghashIterator_getValue(&iter);
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if (elem->type != SIM_DEBUG_ELEM_STRING)
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continue;
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unsigned char col[4];
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rgb_float_to_uchar(col, elem->color);
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col[3] = 255;
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view3d_cached_text_draw_add(elem->v1, elem->str, strlen(elem->str),
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0, V3D_CACHE_TEXT_GLOBALSPACE, col);
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}
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}
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void draw_sim_debug_data(Scene *UNUSED(scene), View3D *v3d, ARegion *ar)
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{
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RegionView3D *rv3d = ar->regiondata;
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/*Object *ob = base->object;*/
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float imat[4][4];
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if (!_sim_debug_data)
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return;
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invert_m4_m4(imat, rv3d->viewmatob);
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// glDepthMask(GL_FALSE);
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// glEnable(GL_BLEND);
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glPushMatrix();
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glLoadMatrixf(rv3d->viewmat);
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view3d_cached_text_draw_begin();
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draw_sim_debug_elements(_sim_debug_data, imat);
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view3d_cached_text_draw_end(v3d, ar, false, NULL);
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glPopMatrix();
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// glDepthMask(GL_TRUE);
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// glDisable(GL_BLEND);
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}
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