Sergey Sharybin 57a3163096 Speedup OpenGL sequencer animation rendering
The idea is to avoid having roundtrip from byte to float and back to byte buffer
and use render result's byte buffer to store result of sequencer rendering.
This actually matches to what regular render pipeline is doing and this gives
around 2-3 times speedup of sequencer export on a simple scenes.
2015-11-16 18:20:41 +05:00
2013-12-24 22:57:27 +06:00
2014-08-08 06:00:49 +10:00
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