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blender/intern
Brecht Van Lommel 7cb28f41f9 Cycles volume: change homogeneous volume sampling in branched path first hit.
Similar to surfaces, this will now always scatter rather than probabilistically
scattering or not depending on the transmittance.

This also makes calculation of branched path throughput non-probalistic, which
makes thing slower too. That's to be solved by decoupled ray marching later.
2014-03-29 13:03:49 +01:00
..
2012-12-17 08:01:43 +00:00
2014-03-22 14:41:38 +02:00
2014-02-19 15:46:44 +06:00