7f76f6f2490a4375dc4c5e0f61de7daa7a75a9c2

Was only happening with new dependency graph. The issue here is that scene's depsgraph layers will be 0 unless it was ever visible. Worked around by checking for 0 layer in the update_tagged of new depsgraph. This currently kind of following logic of visible_layers, but is weak. Committing so studio is unlocked here, will re-evaluate this layer.
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