926e0e7eb71726fdd1be3f9d299bf3d9c3ad0a7a

edit mode My earlier fix for [#33974] (in r.54061) was causing some problems where manually specified roll values on horizontal or angled bones were getting reset. This could be nasty as you might not notice the changes for a while (especially when using stick bones without axes displayed). I've now put in place a hacky compromise solution which should catch both of these situations nicely. For z-axis (i.e. vertical) movements, the r.54061 fix is used, while for everything else (moving or just touch-n-go), the old setting is used.
…
Description
No description provided
Languages
C++
78.1%
Python
15%
C
2.8%
GLSL
1.8%
CMake
1.2%
Other
0.9%