Files
blender/intern/guardedalloc
Sergey Sharybin 6571713ddb Ambient occlusion baker from multi-resolution mesh
This implements AO baking directly from multi-resolution mesh with much
less memory overhead than regular baker.

Uses rays distribution implementation from Morten Mikkelsen, raycast
is based on RayObject also used by Blender Internal.

Works in single-thread yet, multi-threading would be implemented later.
2012-12-18 17:46:42 +00:00
..
2012-09-20 12:29:28 +00:00
2012-12-17 08:01:43 +00:00