Brecht Van Lommel 98c5da4a81 Fix #34276: OpenGL render not doing color space conversion to linear correctly
with transparency, would show as too dark colors on edges.

Found a strange issue here though, the alpha value in the OpenGL render result
is not the same as the one specified in the material. It's not clear to me why
this happens, color space conversions should not influence the alpha channel.
2013-02-18 14:03:50 +00:00
2013-02-14 05:02:20 +00:00
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