Sergey Sharybin a1348dde2e Cycles: Fix speed regression on GPU
Avoid construction of temporary array and make utility function force-inlined.
Additionally avoid calling float4_to_float3 twice.

This brings render times to the same values as before current patch series.
2017-03-23 17:45:19 +01:00
2017-02-27 19:33:57 -05:00
2017-03-21 12:01:03 +01:00
2017-03-23 15:47:23 +01:00
2017-03-12 02:47:53 +11:00
2017-03-11 20:48:12 +11:00
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