a6c69ca57f661a8538d70cde9471a2554cecc65b

Technically this was introduced in 01b547f993
when
exposing size and randomness for particles.
This "fixes" makes sure particle size and size randomness is always in the
Render panel when it affects the particle system (i.e., always unless using
advanced hair or hair that is not rendering groups/objects).
…
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