b83a8d6fc43adc6d842f096ce8eaff0a95cd7e29

Previously there were two functions for FCurve extrapolation, one for before the first keyframe, and the other for after the last. After the previous cleanup made the variable names consistent, it was clear that the code was almost identical. The biggest difference was in the sign of many of the calculations, which was cancelled out by swapping `B-A` to `A-B`. This showed that the computations are actually the same, and the only remaining difference was which neighbouring handle to use in case of Bézier curves. No functional changes. # Conflicts: # source/blender/blenkernel/intern/fcurve.c
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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