Sergey Sharybin ba8c7d2ba1 Cycles: Use SSE-optimized version of triangle intersection for motion triangles
The title says it all actually. Gives up to 10% speedup on test scenes here
on i7-6800K.

Render times on GPU are unreliable here, but there might be some slowdown
caused by watertight nature of intersections.
2017-03-23 17:58:03 +01:00
2017-02-27 19:33:57 -05:00
2017-03-21 12:01:03 +01:00
2017-03-23 15:47:23 +01:00
2017-03-12 02:47:53 +11:00
2017-03-11 20:48:12 +11:00
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