bf5ddb9728ef3eeed680399ab4d0f7aa59fe1fa4

Problem is actually similar in both engines - in some cases, we changed 'natural' quad splitting order to alternative one, without properkly 'notifying' UV/VCol/other tessface data about it. So code would use a 'wrong' triangle of UVs etc. Fix for Cycles was committed by sergey as rBa6eae7339190d1.
…
Description
No description provided
Languages
C++
78.1%
Python
15%
C
2.8%
GLSL
1.8%
CMake
1.2%
Other
0.9%