cbd78c81268f06e7b658ae042f3ab6a3816149b0

Reference document: http://docs.gl/gl3/glPushAttrib This patch only tackles the bits that are set by Blender with the following exceptions: 1) Deprecated states (e.g., GL_STIPPLE) are not saved/restored 2) The exception being GL_ALPHA_TEST, which will be removed, but it may affect drawing too much now. To be removed once we no longer set GL_ALPHA_TEST elsewhere. 3) paint_cursor will be tackled separated, since it was abusing glPush/PopAttrib in the first place. 4) Despite what the glPushAttrib page above may suggest, GL_DEPTH_WRITEMASK needs glGet, not glIsEnabled 5) BGE is still a problem since it relies on GL_ALL_ATTRIB_BITS which would lead to a way more complete/lenghty solution. Since the BGE has other (OpenGL deprecated) problems anyways, it can be handled on its own time. Finally, the original design for 2.8 was to implement a proper stack system. However we need to move to core profile sooner than later. So this is a pragmatic temporary (that may be permanent) solution. Reviewers: merwin, campbellbarton Differential Revision: https://developer.blender.org/D2600
…
Description
No description provided
Languages
C++
78.1%
Python
15%
C
2.8%
GLSL
1.8%
CMake
1.2%
Other
0.9%