This website requires JavaScript.
Explore
Help
Register
Sign In
Cr8-xyz
/
blender
Watch
1
Star
0
Fork
0
You've already forked blender
Code
Issues
Pull Requests
Actions
1
Packages
Projects
Releases
Wiki
Activity
Files
d4f8b416e92ec5b71bddfa688e9a63ea86510721
blender
/
source
/
gameengine
/
Physics
/
Bullet
History
Benoit Bolsee
d4f8b416e9
BGE soft body: change welding option to disable welding check by default: speeds up shape conversion. This is fine if the object has no duplicate vertices. Otherwise, bullet will be extremely slow and you can either set some welding or remove duplicates in the mesh. Welding is now displayed in linear scale: 0.0 -> 0.01, no need to use logarithmic scale ;-). Fix a bug with Bullet by which vertex array for soft body must have 3xfloat stride.
2009-04-27 22:21:42 +00:00
..
CcdGraphicController.cpp
BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers.
2009-04-25 12:20:59 +00:00
CcdGraphicController.h
BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers.
2009-04-25 12:20:59 +00:00
CcdPhysicsController.cpp
BGE soft body: change welding option to disable welding check by default: speeds up shape conversion. This is fine if the object has no duplicate vertices. Otherwise, bullet will be extremely slow and you can either set some welding or remove duplicates in the mesh. Welding is now displayed in linear scale: 0.0 -> 0.01, no need to use logarithmic scale ;-). Fix a bug with Bullet by which vertex array for soft body must have 3xfloat stride.
2009-04-27 22:21:42 +00:00
CcdPhysicsController.h
BGE soft body: change welding option to disable welding check by default: speeds up shape conversion. This is fine if the object has no duplicate vertices. Otherwise, bullet will be extremely slow and you can either set some welding or remove duplicates in the mesh. Welding is now displayed in linear scale: 0.0 -> 0.01, no need to use logarithmic scale ;-). Fix a bug with Bullet by which vertex array for soft body must have 3xfloat stride.
2009-04-27 22:21:42 +00:00
CcdPhysicsEnvironment.cpp
Fix for own recent reference count error.
2009-04-15 04:34:27 +00:00
CcdPhysicsEnvironment.h
BGE: Occlusion culling and other performance improvements.
2009-04-13 20:08:33 +00:00
CMakeLists.txt
Fixing SND_Scene.h missing include problems with cmake + bullet
2009-04-17 13:42:40 +00:00
Makefile
BGE: Occlusion culling and other performance improvements.
2009-04-13 20:08:33 +00:00
SConscript
BGE: Occlusion culling and other performance improvements.
2009-04-13 20:08:33 +00:00