Files
blender/source/gameengine/Physics/Bullet/SConscript
Benoit Bolsee 0b8661ab4d BGE: Occlusion culling and other performance improvements.
Added occlusion culling capability in the BGE. 
More info: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.49/Game_Engine#BGE_Scenegraph_improvement
MSVC, scons, cmake, Makefile updated.

Other minor performance improvements:
- The rasterizer was computing the openGL model matrix of the objects too many times
- DBVT view frustrum culling was not properly culling behind the near plane:
  Large objects behind the camera were sent to the GPU
- Remove all references to mesh split/join feature as it is not yet functional
2009-04-13 20:08:33 +00:00

28 lines
847 B
Python

#!/usr/bin/python
Import ('env')
sources = 'CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp CcdGraphicController.cpp'
incs = '. ../common'
incs += ' #source/kernel/gen_system'
incs += ' #intern/string'
incs += ' #intern/moto/include'
incs += ' #extern/glew/include'
incs += ' #source/gameengine/Rasterizer'
incs += ' #source/gameengine/Ketsji'
incs += ' #source/gameengine/Expressions'
incs += ' #source/gameengine/GameLogic'
incs += ' #source/gameengine/SceneGraph'
incs += ' #source/blender/makesdna'
incs += ' #intern/SoundSystem'
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_PYTHON_INC']
cxxflags = []
if env['OURPLATFORM']=='win32-vc':
cxxflags.append ('/GR')
cxxflags.append ('/O2')
env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['game','player'], priority=[15,90], cxx_compileflags=cxxflags )