de8c8029049dbc463dd94493a4f3ea3779f4603b

Since the transform values for bones in protected layers can be animated again using many of the common tools, it makes sense that the transform properties for these are allowed to be edited too. I've left the rotation mode setting as a "proxy locked" value for now, since this seems more like something that's defined as part of the rig creation (and best left alone by animators).
…
Description
No description provided
Languages
C++
78.1%
Python
15%
C
2.8%
GLSL
1.8%
CMake
1.2%
Other
0.9%