e6ff0ec73da5fa82873ea75f4915b7cf8410c454

This was rather a TODO item related on supporting the proper painting color space, but added a small tweaks which will make things working for now in most of the situation (assuming the default view of display is ivnertible, as it is to be expected to be anyway). Shouldn't give much overhead since the conversion processors are cached in the color management code. And for the note: no, projection painting does not requite such a tweak because viewport works in sRGB space anyway.
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