Nicholas Bishop e922903ae8 Use MAX_CUSTOMDATA_LAYER_NAME for size of GPUInput.attribname array
Before this was hardcoded to 32, which I think was incorrect because
this is used to store a customdata layer name.

Reviewers: psy-fi, campbellbarton, sergey

Reviewed By: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D1040
2015-02-05 11:20:24 +01:00
2015-01-29 15:56:23 +11:00
2015-02-05 03:56:24 +11:00
2015-02-02 02:02:10 +05:00
2013-12-24 22:57:27 +06:00
2014-08-08 06:00:49 +10:00
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