Files
blender/intern/cycles/render
Brecht Van Lommel f0a9b66469 Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map.
It's using the Ward BSDF currently, which has some energy loss so might be a bit
dark. More/better BSDF options can be implemented later.

Patch by Mike Farnsworth, some modifications by me. Currently it's not possible yet
to set a custom tangent, that will follow as part of per-bsdf normals patch.
2012-10-10 13:02:20 +00:00
..
2012-10-09 18:37:14 +00:00
2012-10-09 18:37:14 +00:00
2012-05-05 19:44:33 +00:00
2012-10-09 18:37:14 +00:00
2012-06-09 17:22:52 +00:00
2012-06-09 17:22:52 +00:00