ef14d310a056d2af484d866acaf512fa80f8442d

====================== All this work with sculpting on armatured/deformed mesh allowed to implement sculpting on non-locked keys very easy -- just use the same approach of propagating offsets from deformed PBVH to "sculpting layer". - If key is locked, then old logic would be used. - If there's multires modifier enabled, sculpting would happen on multires.
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