f5cb0cf1a50350e32b6fec5056f23a20606c7ea0

Samples render slower than before, but hopefully this is made up for with reduced noise in most cases. The main slowdown comes from samples that would previously be wasted and turn out black, which are now continued. GGX sampling is about the same speed as before, while for Beckmann it is slower still. Perhaps optimizations are still possible there, but didn't find anything easy. Code from this paper, which comes with sample code: Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals. E. Heitz and E. d'Eon, EGSR 2014 Differential Revision: https://developer.blender.org/D572
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