fa9e878e79357d613a85a50050292f93b5bf41fc

When extracting UV point indices, only the vertex points coming from the original geometry should be drawn. For this, the routines (for subdivision and coarse meshes) would only consider a vertex to be real if the extraction type is `MAPPED`, and that an origin index layer on the vertices exist with a valid origin index for the current vertex. However, if the extraction type is `MESH`, which can happen with for example an empty Geometry Node modifier, or with deferred subdivision, this would consider every vertex to not be "real" and therefore hidden from the UV editor. This reworks the condition for "realness" to also consider a vertex to be real if there is no origin layer on the vertices. The check on the extraction type is removed as it becomes redundant. This only modifies the check in the UV data extraction for point indices, however similar checks exist throughout the extraction code, these will be dealt with separately in master. Differential Revision: https://developer.blender.org/D14773
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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