Files
blender/release/scripts/startup/bl_ui/properties_data_volume.py
Brecht Van Lommel fd53b72871 Objects: Eevee and workbench rendering of new Volume, Hair, PointCloud
Only the volume drawing part is really finished and exposed to the user. Hair
plugs into the existing hair rendering code and is fairly straightforward. The
pointcloud drawing is a hack using overlays rather than Eevee and workbench.

The most tricky part for volume rendering is the case where each volume grid
has a different transform, which requires an additional matrix in the shader
and non-trivial logic in Eevee volume drawing. In the common case were all the
transforms match we don't use the additional per-grid matrix in the shader.

Ref T73201, T68981

Differential Revision: https://developer.blender.org/D6955
2020-03-18 11:23:05 +01:00

151 lines
4.6 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel, UIList
from rna_prop_ui import PropertyPanel
class DataButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return context.volume and (engine in cls.COMPAT_ENGINES)
class DATA_PT_context_volume(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
ob = context.object
volume = context.volume
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif volume:
layout.template_ID(space, "pin_id")
class DATA_PT_volume_file(DataButtonsPanel, Panel):
bl_label = "OpenVDB File"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
volume = context.volume
volume.grids.load()
layout.prop(volume, "filepath", text="")
if len(volume.filepath):
layout.use_property_split = True
layout.use_property_decorate = False
col = layout.column(align=True)
col.prop(volume, "is_sequence")
if volume.is_sequence:
col.prop(volume, "frame_duration", text="Frames")
col.prop(volume, "frame_start", text="Start")
col.prop(volume, "frame_offset", text="Offset")
col.prop(volume, "sequence_mode", text="Mode")
error_msg = volume.grids.error_message
if len(error_msg):
layout.separator()
col = layout.column(align=True)
col.label(text="Failed to load volume:")
col.label(text=error_msg)
class VOLUME_UL_grids(UIList):
def draw_item(self, context, layout, data, grid, icon, active_data, active_propname, index):
name = grid.name
data_type = grid.bl_rna.properties['data_type'].enum_items[grid.data_type]
layout.label(text=name)
row = layout.row()
row.alignment = 'RIGHT'
row.active = False
row.label(text=data_type.name)
class DATA_PT_volume_grids(DataButtonsPanel, Panel):
bl_label = "Grids"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
volume = context.volume
volume.grids.load()
layout.template_list("VOLUME_UL_grids", "grids", volume, "grids", volume.grids, "active_index", rows=3)
class DATA_PT_volume_viewport_display(DataButtonsPanel, Panel):
bl_label = "Viewport Display"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
volume = context.volume
display = volume.display
col = layout.column(align=True)
col.prop(display, "wireframe_type")
sub = col.row()
sub.active = display.wireframe_type in {'BOXES', 'POINTS'}
sub.prop(display, "wireframe_detail", text="Detail")
layout.prop(display, "density")
class DATA_PT_custom_props_volume(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
_context_path = "object.data"
_property_type = bpy.types.Volume
classes = (
DATA_PT_context_volume,
DATA_PT_volume_grids,
DATA_PT_volume_file,
DATA_PT_volume_viewport_display,
DATA_PT_custom_props_volume,
VOLUME_UL_grids,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)