added navigation and viewport settings to frontend
This commit is contained in:
@@ -160,11 +160,509 @@ def handle_refresh_addons() -> dict:
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}
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# Navigation command handlers
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def handle_frame_jump_start() -> dict:
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"""Jump to animation start frame"""
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try:
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bpy.ops.screen.frame_jump(end=False)
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current_frame = bpy.context.scene.frame_current
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return {
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"status": "success",
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"message": f"Jumped to start frame ({current_frame})",
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"data": {"current_frame": current_frame}
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}
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except Exception as e:
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logger.error(f"Error jumping to start frame: {str(e)}")
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return {
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"status": "error",
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"message": f"Failed to jump to start frame: {str(e)}",
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"error_code": "FRAME_JUMP_ERROR"
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}
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def handle_frame_jump_end() -> dict:
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"""Jump to animation end frame"""
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try:
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bpy.ops.screen.frame_jump(end=True)
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current_frame = bpy.context.scene.frame_current
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return {
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"status": "success",
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"message": f"Jumped to end frame ({current_frame})",
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"data": {"current_frame": current_frame}
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}
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except Exception as e:
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logger.error(f"Error jumping to end frame: {str(e)}")
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return {
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"status": "error",
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"message": f"Failed to jump to end frame: {str(e)}",
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"error_code": "FRAME_JUMP_ERROR"
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}
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def handle_keyframe_jump_prev() -> dict:
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"""Jump to previous keyframe"""
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try:
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bpy.ops.screen.keyframe_jump(next=False)
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current_frame = bpy.context.scene.frame_current
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return {
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"status": "success",
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"message": f"Jumped to previous keyframe ({current_frame})",
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"data": {"current_frame": current_frame}
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}
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except Exception as e:
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logger.error(f"Error jumping to previous keyframe: {str(e)}")
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return {
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"status": "error",
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"message": f"Failed to jump to previous keyframe: {str(e)}",
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"error_code": "KEYFRAME_JUMP_ERROR"
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}
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def handle_keyframe_jump_next() -> dict:
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"""Jump to next keyframe"""
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try:
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bpy.ops.screen.keyframe_jump(next=True)
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current_frame = bpy.context.scene.frame_current
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return {
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"status": "success",
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"message": f"Jumped to next keyframe ({current_frame})",
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"data": {"current_frame": current_frame}
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}
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except Exception as e:
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logger.error(f"Error jumping to next keyframe: {str(e)}")
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return {
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"status": "error",
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"message": f"Failed to jump to next keyframe: {str(e)}",
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"error_code": "KEYFRAME_JUMP_ERROR"
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}
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def handle_animation_play() -> dict:
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"""Play animation forward"""
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try:
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bpy.ops.screen.animation_play()
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return {
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"status": "success",
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"message": "Animation playing forward",
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"data": {"animation_state": "playing"}
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}
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except Exception as e:
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logger.error(f"Error playing animation: {str(e)}")
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return {
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"status": "error",
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"message": f"Failed to play animation: {str(e)}",
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"error_code": "ANIMATION_PLAY_ERROR"
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}
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def handle_animation_play_reverse() -> dict:
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"""Play animation in reverse"""
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try:
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bpy.ops.screen.animation_play(reverse=True)
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return {
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"status": "success",
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"message": "Animation playing in reverse",
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"data": {"animation_state": "playing_reverse"}
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}
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except Exception as e:
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logger.error(f"Error playing animation in reverse: {str(e)}")
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return {
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"status": "error",
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"message": f"Failed to play animation in reverse: {str(e)}",
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"error_code": "ANIMATION_PLAY_ERROR"
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}
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def handle_animation_pause() -> dict:
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"""Pause animation"""
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try:
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bpy.ops.screen.animation_cancel(restore_frame=True)
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return {
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"status": "success",
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"message": "Animation paused",
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"data": {"animation_state": "paused"}
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}
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except Exception as e:
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logger.error(f"Error pausing animation: {str(e)}")
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return {
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"status": "error",
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"message": f"Failed to pause animation: {str(e)}",
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"error_code": "ANIMATION_PAUSE_ERROR"
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}
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def handle_viewport_set_solid() -> dict:
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"""Set viewport shading to solid"""
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try:
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for area in bpy.context.screen.areas:
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if area.type == 'VIEW_3D':
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area.spaces[0].shading.type = 'SOLID'
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return {
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"status": "success",
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"message": "Viewport set to solid shading",
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"data": {"viewport_mode": "solid"}
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}
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except Exception as e:
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logger.error(f"Error setting viewport to solid: {str(e)}")
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return {
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"status": "error",
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"message": f"Failed to set viewport to solid: {str(e)}",
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"error_code": "VIEWPORT_ERROR"
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}
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def handle_viewport_set_rendered() -> dict:
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"""Set viewport shading to rendered"""
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try:
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for area in bpy.context.screen.areas:
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if area.type == 'VIEW_3D':
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area.spaces[0].shading.type = 'RENDERED'
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return {
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"status": "success",
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"message": "Viewport set to rendered shading",
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"data": {"viewport_mode": "rendered"}
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}
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except Exception as e:
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logger.error(f"Error setting viewport to rendered: {str(e)}")
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return {
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"status": "error",
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"message": f"Failed to set viewport to rendered: {str(e)}",
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"error_code": "VIEWPORT_ERROR"
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}
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# 3D Navigation helper functions
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def ensure_view3d_context():
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"""Ensure VIEW_3D context is available for viewport operations"""
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for area in bpy.context.screen.areas:
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if area.type == 'VIEW_3D':
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for region in area.regions:
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if region.type == 'WINDOW':
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return {'area': area, 'region': region}
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return None
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def pan_view_manual(direction, amount=0.5):
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"""Manual pan by directly manipulating view_location using existing context"""
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context = ensure_view3d_context()
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if not context:
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raise Exception("No VIEW_3D area found")
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# Get the space from our already-found area
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area = context['area']
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space = area.spaces.active
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# Manipulate view_location directly
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if direction == 'PANLEFT':
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space.region_3d.view_location.x -= amount
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elif direction == 'PANRIGHT':
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space.region_3d.view_location.x += amount
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elif direction == 'PANUP':
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space.region_3d.view_location.y += amount
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elif direction == 'PANDOWN':
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space.region_3d.view_location.y -= amount
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# 3D Navigation command handlers
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def handle_orbit_left() -> dict:
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"""Orbit view to the left"""
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try:
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context = ensure_view3d_context()
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if context:
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with bpy.context.temp_override(**context):
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bpy.ops.view3d.view_orbit(type='ORBITLEFT')
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else:
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return {
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"status": "error",
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"message": "No VIEW_3D region found",
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"error_code": "NAVIGATION_ERROR"
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}
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return {
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"status": "success",
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"message": "Orbited view left",
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"data": {"navigation_action": "orbit_left"}
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}
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except Exception as e:
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logger.error(f"Error orbiting left: {str(e)}")
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return {
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"status": "error",
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"message": f"Failed to orbit left: {str(e)}",
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"error_code": "NAVIGATION_ERROR"
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}
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def handle_orbit_right() -> dict:
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"""Orbit view to the right"""
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try:
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context = ensure_view3d_context()
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if context:
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with bpy.context.temp_override(**context):
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bpy.ops.view3d.view_orbit(type='ORBITRIGHT')
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else:
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return {
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"status": "error",
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"message": "No VIEW_3D region found",
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"error_code": "NAVIGATION_ERROR"
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}
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return {
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"status": "success",
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"message": "Orbited view right",
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"data": {"navigation_action": "orbit_right"}
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}
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except Exception as e:
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logger.error(f"Error orbiting right: {str(e)}")
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return {
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"status": "error",
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"message": f"Failed to orbit right: {str(e)}",
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"error_code": "NAVIGATION_ERROR"
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}
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def handle_orbit_up() -> dict:
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"""Orbit view up"""
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try:
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context = ensure_view3d_context()
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if context:
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with bpy.context.temp_override(**context):
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bpy.ops.view3d.view_orbit(type='ORBITUP')
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else:
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return {
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"status": "error",
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"message": "No VIEW_3D region found",
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"error_code": "NAVIGATION_ERROR"
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}
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return {
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"status": "success",
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"message": "Orbited view up",
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"data": {"navigation_action": "orbit_up"}
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}
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except Exception as e:
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logger.error(f"Error orbiting up: {str(e)}")
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return {
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"status": "error",
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"message": f"Failed to orbit up: {str(e)}",
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"error_code": "NAVIGATION_ERROR"
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}
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def handle_orbit_down() -> dict:
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"""Orbit view down"""
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try:
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context = ensure_view3d_context()
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if context:
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with bpy.context.temp_override(**context):
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bpy.ops.view3d.view_orbit(type='ORBITDOWN')
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else:
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return {
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"status": "error",
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"message": "No VIEW_3D region found",
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"error_code": "NAVIGATION_ERROR"
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}
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return {
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"status": "success",
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"message": "Orbited view down",
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"data": {"navigation_action": "orbit_down"}
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}
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except Exception as e:
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logger.error(f"Error orbiting down: {str(e)}")
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return {
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"status": "error",
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"message": f"Failed to orbit down: {str(e)}",
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"error_code": "NAVIGATION_ERROR"
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}
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def handle_pan_left() -> dict:
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"""Pan view to the left"""
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try:
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# Primary approach: Manual pan (reliable)
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pan_view_manual('PANLEFT')
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# Fallback approach: Operator (commented for testing in different Blender versions)
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# context = ensure_view3d_context()
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# if context:
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# with bpy.context.temp_override(**context):
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# bpy.ops.view3d.view_pan(type='PANLEFT')
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return {
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"status": "success",
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"message": "Panned view left",
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"data": {"navigation_action": "pan_left"}
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}
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except Exception as e:
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logger.error(f"Error panning left: {str(e)}")
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return {
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"status": "error",
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"message": f"Failed to pan left: {str(e)}",
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"error_code": "NAVIGATION_ERROR"
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}
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def handle_pan_right() -> dict:
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"""Pan view to the right"""
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try:
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# Primary approach: Manual pan (reliable)
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pan_view_manual('PANRIGHT')
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# Fallback approach: Operator (commented for testing in different Blender versions)
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# context = ensure_view3d_context()
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# if context:
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# with bpy.context.temp_override(**context):
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# bpy.ops.view3d.view_pan(type='PANRIGHT')
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return {
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"status": "success",
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"message": "Panned view right",
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"data": {"navigation_action": "pan_right"}
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}
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except Exception as e:
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logger.error(f"Error panning right: {str(e)}")
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return {
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"status": "error",
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"message": f"Failed to pan right: {str(e)}",
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"error_code": "NAVIGATION_ERROR"
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}
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def handle_pan_up() -> dict:
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"""Pan view up"""
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try:
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# Primary approach: Manual pan (reliable)
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pan_view_manual('PANUP')
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# Fallback approach: Operator (commented for testing in different Blender versions)
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# context = ensure_view3d_context()
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# if context:
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# with bpy.context.temp_override(**context):
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# bpy.ops.view3d.view_pan(type='PANUP')
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return {
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"status": "success",
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"message": "Panned view up",
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"data": {"navigation_action": "pan_up"}
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}
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except Exception as e:
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logger.error(f"Error panning up: {str(e)}")
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return {
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"status": "error",
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"message": f"Failed to pan up: {str(e)}",
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"error_code": "NAVIGATION_ERROR"
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}
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def handle_pan_down() -> dict:
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"""Pan view down"""
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try:
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# Primary approach: Manual pan (reliable)
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pan_view_manual('PANDOWN')
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# Fallback approach: Operator (commented for testing in different Blender versions)
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# context = ensure_view3d_context()
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# if context:
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# with bpy.context.temp_override(**context):
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# bpy.ops.view3d.view_pan(type='PANDOWN')
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return {
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"status": "success",
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"message": "Panned view down",
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"data": {"navigation_action": "pan_down"}
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}
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except Exception as e:
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logger.error(f"Error panning down: {str(e)}")
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return {
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"status": "error",
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"message": f"Failed to pan down: {str(e)}",
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"error_code": "NAVIGATION_ERROR"
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}
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def handle_zoom_in() -> dict:
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"""Zoom in to the viewport"""
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try:
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context = ensure_view3d_context()
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if context:
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with bpy.context.temp_override(**context):
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bpy.ops.view3d.zoom(delta=1)
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else:
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return {
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"status": "error",
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"message": "No VIEW_3D region found",
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"error_code": "NAVIGATION_ERROR"
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}
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return {
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"status": "success",
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"message": "Zoomed in",
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"data": {"navigation_action": "zoom_in"}
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}
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except Exception as e:
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logger.error(f"Error zooming in: {str(e)}")
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return {
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"status": "error",
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"message": f"Failed to zoom in: {str(e)}",
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"error_code": "NAVIGATION_ERROR"
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}
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def handle_zoom_out() -> dict:
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"""Zoom out from the viewport"""
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try:
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context = ensure_view3d_context()
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if context:
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with bpy.context.temp_override(**context):
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bpy.ops.view3d.zoom(delta=-1)
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else:
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return {
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"status": "error",
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"message": "No VIEW_3D region found",
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"error_code": "NAVIGATION_ERROR"
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}
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return {
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"status": "success",
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"message": "Zoomed out",
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"data": {"navigation_action": "zoom_out"}
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}
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except Exception as e:
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logger.error(f"Error zooming out: {str(e)}")
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return {
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"status": "error",
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"message": f"Failed to zoom out: {str(e)}",
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"error_code": "NAVIGATION_ERROR"
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}
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# Export command handlers for the router addon itself
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AI_COMMAND_HANDLERS = {
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'get_available_addons': handle_get_available_addons,
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'get_addon_info': handle_get_addon_info,
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'refresh_addons': handle_refresh_addons
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'refresh_addons': handle_refresh_addons,
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# Animation controls
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'frame_jump_start': handle_frame_jump_start,
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'frame_jump_end': handle_frame_jump_end,
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'keyframe_jump_prev': handle_keyframe_jump_prev,
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||||
'keyframe_jump_next': handle_keyframe_jump_next,
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'animation_play': handle_animation_play,
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'animation_play_reverse': handle_animation_play_reverse,
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'animation_pause': handle_animation_pause,
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# Viewport controls
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'viewport_set_solid': handle_viewport_set_solid,
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'viewport_set_rendered': handle_viewport_set_rendered,
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# 3D Navigation controls
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'orbit_left': handle_orbit_left,
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'orbit_right': handle_orbit_right,
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'orbit_up': handle_orbit_up,
|
||||
'orbit_down': handle_orbit_down,
|
||||
'pan_left': handle_pan_left,
|
||||
'pan_right': handle_pan_right,
|
||||
'pan_up': handle_pan_up,
|
||||
'pan_down': handle_pan_down,
|
||||
'zoom_in': handle_zoom_in,
|
||||
'zoom_out': handle_zoom_out,
|
||||
}
|
||||
|
||||
|
||||
|
@@ -47,6 +47,158 @@
|
||||
"parameters": [],
|
||||
"examples": ["refresh the addon list", "scan for new addons"],
|
||||
"category": "system"
|
||||
},
|
||||
{
|
||||
"name": "frame_jump_start",
|
||||
"description": "Jump to animation start frame",
|
||||
"usage": "Use to quickly go to the beginning of the animation timeline",
|
||||
"parameters": [],
|
||||
"examples": ["go to start", "jump to beginning"],
|
||||
"category": "animation"
|
||||
},
|
||||
{
|
||||
"name": "frame_jump_end",
|
||||
"description": "Jump to animation end frame",
|
||||
"usage": "Use to quickly go to the end of the animation timeline",
|
||||
"parameters": [],
|
||||
"examples": ["go to end", "jump to last frame"],
|
||||
"category": "animation"
|
||||
},
|
||||
{
|
||||
"name": "keyframe_jump_prev",
|
||||
"description": "Jump to previous keyframe",
|
||||
"usage": "Use to navigate to the previous keyframe in the timeline",
|
||||
"parameters": [],
|
||||
"examples": ["previous keyframe", "go back to last keyframe"],
|
||||
"category": "animation"
|
||||
},
|
||||
{
|
||||
"name": "keyframe_jump_next",
|
||||
"description": "Jump to next keyframe",
|
||||
"usage": "Use to navigate to the next keyframe in the timeline",
|
||||
"parameters": [],
|
||||
"examples": ["next keyframe", "advance to next keyframe"],
|
||||
"category": "animation"
|
||||
},
|
||||
{
|
||||
"name": "animation_play",
|
||||
"description": "Play animation forward",
|
||||
"usage": "Use to start playing the animation from current frame",
|
||||
"parameters": [],
|
||||
"examples": ["play animation", "start playback"],
|
||||
"category": "animation"
|
||||
},
|
||||
{
|
||||
"name": "animation_pause",
|
||||
"description": "Pause animation",
|
||||
"usage": "Use to stop animation playback",
|
||||
"parameters": [],
|
||||
"examples": ["pause animation", "stop playback"],
|
||||
"category": "animation"
|
||||
},
|
||||
{
|
||||
"name": "animation_play_reverse",
|
||||
"description": "Play animation in reverse",
|
||||
"usage": "Use to play animation backwards from current frame",
|
||||
"parameters": [],
|
||||
"examples": ["play in reverse", "play backwards"],
|
||||
"category": "animation"
|
||||
},
|
||||
{
|
||||
"name": "viewport_set_solid",
|
||||
"description": "Set viewport shading to solid",
|
||||
"usage": "Use to change viewport display mode to solid shading",
|
||||
"parameters": [],
|
||||
"examples": ["solid view", "switch to solid shading"],
|
||||
"category": "viewport"
|
||||
},
|
||||
{
|
||||
"name": "viewport_set_rendered",
|
||||
"description": "Set viewport shading to rendered",
|
||||
"usage": "Use to change viewport display mode to rendered shading",
|
||||
"parameters": [],
|
||||
"examples": ["rendered view", "switch to rendered shading"],
|
||||
"category": "viewport"
|
||||
},
|
||||
{
|
||||
"name": "orbit_left",
|
||||
"description": "Orbit the viewport view to the left",
|
||||
"usage": "Use to rotate the 3D view around the scene to the left",
|
||||
"parameters": [],
|
||||
"examples": ["orbit left", "rotate view left"],
|
||||
"category": "navigation"
|
||||
},
|
||||
{
|
||||
"name": "orbit_right",
|
||||
"description": "Orbit the viewport view to the right",
|
||||
"usage": "Use to rotate the 3D view around the scene to the right",
|
||||
"parameters": [],
|
||||
"examples": ["orbit right", "rotate view right"],
|
||||
"category": "navigation"
|
||||
},
|
||||
{
|
||||
"name": "orbit_up",
|
||||
"description": "Orbit the viewport view upward",
|
||||
"usage": "Use to rotate the 3D view around the scene upward",
|
||||
"parameters": [],
|
||||
"examples": ["orbit up", "rotate view up"],
|
||||
"category": "navigation"
|
||||
},
|
||||
{
|
||||
"name": "orbit_down",
|
||||
"description": "Orbit the viewport view downward",
|
||||
"usage": "Use to rotate the 3D view around the scene downward",
|
||||
"parameters": [],
|
||||
"examples": ["orbit down", "rotate view down"],
|
||||
"category": "navigation"
|
||||
},
|
||||
{
|
||||
"name": "pan_left",
|
||||
"description": "Pan the viewport view to the left",
|
||||
"usage": "Use to move the 3D view left without rotating",
|
||||
"parameters": [],
|
||||
"examples": ["pan left", "move view left"],
|
||||
"category": "navigation"
|
||||
},
|
||||
{
|
||||
"name": "pan_right",
|
||||
"description": "Pan the viewport view to the right",
|
||||
"usage": "Use to move the 3D view right without rotating",
|
||||
"parameters": [],
|
||||
"examples": ["pan right", "move view right"],
|
||||
"category": "navigation"
|
||||
},
|
||||
{
|
||||
"name": "pan_up",
|
||||
"description": "Pan the viewport view upward",
|
||||
"usage": "Use to move the 3D view up without rotating",
|
||||
"parameters": [],
|
||||
"examples": ["pan up", "move view up"],
|
||||
"category": "navigation"
|
||||
},
|
||||
{
|
||||
"name": "pan_down",
|
||||
"description": "Pan the viewport view downward",
|
||||
"usage": "Use to move the 3D view down without rotating",
|
||||
"parameters": [],
|
||||
"examples": ["pan down", "move view down"],
|
||||
"category": "navigation"
|
||||
},
|
||||
{
|
||||
"name": "zoom_in",
|
||||
"description": "Zoom into the viewport",
|
||||
"usage": "Use to get a closer view of the scene",
|
||||
"parameters": [],
|
||||
"examples": ["zoom in", "get closer"],
|
||||
"category": "navigation"
|
||||
},
|
||||
{
|
||||
"name": "zoom_out",
|
||||
"description": "Zoom out from the viewport",
|
||||
"usage": "Use to get a wider view of the scene",
|
||||
"parameters": [],
|
||||
"examples": ["zoom out", "get wider view"],
|
||||
"category": "navigation"
|
||||
}
|
||||
],
|
||||
"context_hints": [
|
||||
|
@@ -135,22 +135,6 @@ AI_COMMAND_HANDLERS = {
|
||||
- Type checking (string, integer, float, boolean, vector3, color, enum, etc.)
|
||||
- Standardized error handling
|
||||
|
||||
### 5. Dynamic MCP Server (`backend/cr8_engine/app/blaze/mcp_server.py`)
|
||||
|
||||
Replaced static `BlazeServer` with `DynamicMCPServer`:
|
||||
|
||||
```python
|
||||
class DynamicMCPServer:
|
||||
def refresh_capabilities(self, addon_manifests: List[dict]):
|
||||
"""Update available tools based on addon manifests"""
|
||||
|
||||
def register_addon_tools(self, manifest: dict):
|
||||
"""Register tools from a single addon manifest"""
|
||||
|
||||
def build_agent_context(self, manifests: List[dict]) -> str:
|
||||
"""Generate dynamic system prompt from manifests"""
|
||||
```
|
||||
|
||||
**Key Features:**
|
||||
|
||||
- **Dynamic Tool Registration**: Auto-generates MCP tools from addon manifests
|
||||
|
@@ -1,10 +1,30 @@
|
||||
import { Button } from "@/components/ui/button";
|
||||
import { Input } from "@/components/ui/input";
|
||||
import { ChevronDown, ChevronUp, SendHorizontal } from "lucide-react";
|
||||
import { Textarea } from "@/components/ui/textarea";
|
||||
import {
|
||||
ChevronDown,
|
||||
ChevronUp,
|
||||
SendHorizontal,
|
||||
Play,
|
||||
Pause,
|
||||
SkipBack,
|
||||
SkipForward,
|
||||
StepBack,
|
||||
StepForward,
|
||||
Eye,
|
||||
Monitor,
|
||||
Plus,
|
||||
Minus,
|
||||
ArrowUp,
|
||||
ArrowDown,
|
||||
ArrowLeft,
|
||||
ArrowRight,
|
||||
RotateCcw,
|
||||
} from "lucide-react";
|
||||
import { useVisibilityStore } from "@/store/controlsVisibilityStore";
|
||||
import { useWebSocketContext } from "@/contexts/WebSocketContext";
|
||||
import { ConnectionStatus } from "./ConnectionStatus";
|
||||
import { useState } from "react";
|
||||
import { useState, useRef, useEffect } from "react";
|
||||
import { toast } from "sonner";
|
||||
|
||||
interface BottomControlsProps {
|
||||
@@ -14,6 +34,13 @@ interface BottomControlsProps {
|
||||
export function BottomControls({ children }: BottomControlsProps) {
|
||||
const [message, setMessage] = useState("");
|
||||
const [isLoading, setIsLoading] = useState(false);
|
||||
const [animationState, setAnimationState] = useState<
|
||||
"playing" | "paused" | "playing_reverse"
|
||||
>("paused");
|
||||
const [viewportMode, setViewportMode] = useState<"solid" | "rendered">(
|
||||
"solid"
|
||||
);
|
||||
const textareaRef = useRef<HTMLTextAreaElement>(null);
|
||||
|
||||
const isVisible = useVisibilityStore(
|
||||
(state) => state.isBottomControlsVisible
|
||||
@@ -26,6 +53,15 @@ export function BottomControls({ children }: BottomControlsProps) {
|
||||
const { status, reconnect, sendMessage, isFullyConnected } =
|
||||
useWebSocketContext();
|
||||
|
||||
// Auto-resize textarea
|
||||
useEffect(() => {
|
||||
if (textareaRef.current) {
|
||||
textareaRef.current.style.height = "auto";
|
||||
textareaRef.current.style.height =
|
||||
textareaRef.current.scrollHeight + "px";
|
||||
}
|
||||
}, [message]);
|
||||
|
||||
const handleSendMessage = async () => {
|
||||
if (!message.trim() || !isFullyConnected || isLoading) return;
|
||||
|
||||
@@ -54,6 +90,72 @@ export function BottomControls({ children }: BottomControlsProps) {
|
||||
}
|
||||
};
|
||||
|
||||
// Navigation command functions
|
||||
const sendNavigationCommand = async (command: string) => {
|
||||
if (!isFullyConnected) return;
|
||||
|
||||
try {
|
||||
sendMessage({
|
||||
type: "addon_command",
|
||||
addon_id: "blender_ai_router",
|
||||
command: command,
|
||||
params: {},
|
||||
});
|
||||
} catch (error) {
|
||||
toast.error(`Failed to send ${command} command`);
|
||||
}
|
||||
};
|
||||
|
||||
// Animation controls
|
||||
const handleFrameJumpStart = () => sendNavigationCommand("frame_jump_start");
|
||||
const handleFrameJumpEnd = () => sendNavigationCommand("frame_jump_end");
|
||||
const handleKeyframeJumpPrev = () =>
|
||||
sendNavigationCommand("keyframe_jump_prev");
|
||||
const handleKeyframeJumpNext = () =>
|
||||
sendNavigationCommand("keyframe_jump_next");
|
||||
|
||||
const handleAnimationPlay = () => {
|
||||
if (animationState === "playing") {
|
||||
sendNavigationCommand("animation_pause");
|
||||
setAnimationState("paused");
|
||||
} else {
|
||||
sendNavigationCommand("animation_play");
|
||||
setAnimationState("playing");
|
||||
}
|
||||
};
|
||||
|
||||
const handleAnimationPlayReverse = () => {
|
||||
sendNavigationCommand("animation_play_reverse");
|
||||
setAnimationState("playing_reverse");
|
||||
};
|
||||
|
||||
// Viewport controls
|
||||
const handleViewportSolid = () => {
|
||||
if (viewportMode !== "solid") {
|
||||
sendNavigationCommand("viewport_set_solid");
|
||||
setViewportMode("solid");
|
||||
}
|
||||
};
|
||||
|
||||
const handleViewportRendered = () => {
|
||||
if (viewportMode !== "rendered") {
|
||||
sendNavigationCommand("viewport_set_rendered");
|
||||
setViewportMode("rendered");
|
||||
}
|
||||
};
|
||||
|
||||
// 3D Navigation controls
|
||||
const handleZoomIn = () => sendNavigationCommand("zoom_in");
|
||||
const handleZoomOut = () => sendNavigationCommand("zoom_out");
|
||||
const handlePanUp = () => sendNavigationCommand("pan_up");
|
||||
const handlePanDown = () => sendNavigationCommand("pan_down");
|
||||
const handlePanLeft = () => sendNavigationCommand("pan_left");
|
||||
const handlePanRight = () => sendNavigationCommand("pan_right");
|
||||
const handleOrbitLeft = () => sendNavigationCommand("orbit_left");
|
||||
const handleOrbitRight = () => sendNavigationCommand("orbit_right");
|
||||
const handleOrbitUp = () => sendNavigationCommand("orbit_up");
|
||||
const handleOrbitDown = () => sendNavigationCommand("orbit_down");
|
||||
|
||||
return (
|
||||
<div
|
||||
className={`absolute bottom-4 left-1/2 transform -translate-x-1/2 transition-all duration-300
|
||||
@@ -71,44 +173,264 @@ export function BottomControls({ children }: BottomControlsProps) {
|
||||
<ChevronUp className="h-6 w-6" />
|
||||
)}
|
||||
</Button>
|
||||
<div className="backdrop-blur-md bg-white/5 rounded-lg px-6 py-3 flex items-center gap-4">
|
||||
<ConnectionStatus status={status} />
|
||||
<div className="h-8 w-px bg-white/20" />
|
||||
|
||||
<div className="backdrop-blur-md bg-white/5 rounded-lg p-4 grid grid-cols-[auto_1fr_auto] grid-rows-[auto_auto_auto] gap-4 min-w-[500px]">
|
||||
{status === "disconnected" ? (
|
||||
<Button
|
||||
variant="secondary"
|
||||
onClick={reconnect}
|
||||
className="bg-blue-500 hover:bg-blue-600 text-white"
|
||||
>
|
||||
Reconnect
|
||||
</Button>
|
||||
) : isFullyConnected ? (
|
||||
/* Chat Interface */
|
||||
<div className="relative">
|
||||
<Input
|
||||
placeholder="Tell B.L.A.Z.E what to do..."
|
||||
value={message}
|
||||
onChange={(e) => setMessage(e.target.value)}
|
||||
onKeyPress={handleKeyPress}
|
||||
className="min-w-[300px] pr-10 bg-cr8-charcoal/10 border-white/10 backdrop-blur-md shadow-lg text-white placeholder:text-white/60"
|
||||
disabled={isLoading}
|
||||
/>
|
||||
<SendHorizontal
|
||||
onClick={handleSendMessage}
|
||||
className={`absolute right-3 top-1/2 -translate-y-1/2 h-4 w-4 cursor-pointer transition-colors duration-200 ${
|
||||
!message.trim() || isLoading
|
||||
? "text-gray-500 cursor-not-allowed"
|
||||
: "text-blue-400 hover:text-blue-300"
|
||||
}`}
|
||||
/>
|
||||
<div className="col-span-3 row-span-3 flex items-center justify-center">
|
||||
<Button
|
||||
variant="secondary"
|
||||
onClick={reconnect}
|
||||
className="bg-blue-500 hover:bg-blue-600 text-white"
|
||||
>
|
||||
Reconnect
|
||||
</Button>
|
||||
</div>
|
||||
) : isFullyConnected ? (
|
||||
<>
|
||||
{/* Row 1 Left: Viewport Controls */}
|
||||
<div className="flex items-center gap-2">
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
onClick={handleViewportSolid}
|
||||
className={`px-3 py-2 text-xs backdrop-blur-md border transition-all duration-200 ${
|
||||
viewportMode === "solid"
|
||||
? "bg-blue-500/20 border-blue-400/40 text-blue-300"
|
||||
: "bg-white/5 border-white/10 text-white/70 hover:bg-white/10"
|
||||
}`}
|
||||
>
|
||||
<Eye className="h-3 w-3 mr-1" />
|
||||
Solid
|
||||
</Button>
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
onClick={handleViewportRendered}
|
||||
className={`px-3 py-2 text-xs backdrop-blur-md border transition-all duration-200 ${
|
||||
viewportMode === "rendered"
|
||||
? "bg-blue-500/20 border-blue-400/40 text-blue-300"
|
||||
: "bg-white/5 border-white/10 text-white/70 hover:bg-white/10"
|
||||
}`}
|
||||
>
|
||||
<Monitor className="h-3 w-3 mr-1" />
|
||||
Rendered
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
{/* Row 1 Center: Empty */}
|
||||
<div></div>
|
||||
|
||||
{/* Row 1 Right: Connection Status */}
|
||||
<div className="flex items-center justify-end">
|
||||
<ConnectionStatus status={status} />
|
||||
</div>
|
||||
|
||||
{/* Row 2: Chat Interface (Auto-growing) - Spans all 3 columns */}
|
||||
<div className="relative flex justify-center col-span-3">
|
||||
<Textarea
|
||||
ref={textareaRef}
|
||||
placeholder="Tell B.L.A.Z.E what to do..."
|
||||
value={message}
|
||||
onChange={(e) => setMessage(e.target.value)}
|
||||
onKeyPress={handleKeyPress}
|
||||
className="w-full min-h-[40px] max-h-[120px] resize-none pr-10 bg-cr8-charcoal/10 border-white/10 backdrop-blur-md shadow-lg text-white placeholder:text-white/60 overflow-hidden"
|
||||
disabled={isLoading}
|
||||
/>
|
||||
<SendHorizontal
|
||||
onClick={handleSendMessage}
|
||||
className={`absolute right-3 top-3 h-4 w-4 cursor-pointer transition-colors duration-200 ${
|
||||
!message.trim() || isLoading
|
||||
? "text-gray-500 cursor-not-allowed"
|
||||
: "text-blue-400 hover:text-blue-300"
|
||||
}`}
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* Row 3: Animation Controls - Spans all 3 columns */}
|
||||
<div className="flex items-center justify-center gap-1 col-span-3">
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
onClick={handleFrameJumpStart}
|
||||
className="p-2 bg-white/5 border border-white/10 text-white/70 hover:bg-white/10 hover:text-white"
|
||||
title="Jump to start"
|
||||
>
|
||||
<SkipBack className="h-3 w-3" />
|
||||
</Button>
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
onClick={handleKeyframeJumpPrev}
|
||||
className="p-2 bg-white/5 border border-white/10 text-white/70 hover:bg-white/10 hover:text-white"
|
||||
title="Previous keyframe"
|
||||
>
|
||||
<StepBack className="h-3 w-3" />
|
||||
</Button>
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
onClick={handleAnimationPlay}
|
||||
className={`p-2 border transition-all duration-200 ${
|
||||
animationState === "playing"
|
||||
? "bg-green-500/20 border-green-400/40 text-green-300"
|
||||
: "bg-white/5 border-white/10 text-white/70 hover:bg-white/10 hover:text-white"
|
||||
}`}
|
||||
title={animationState === "playing" ? "Pause" : "Play"}
|
||||
>
|
||||
{animationState === "playing" ? (
|
||||
<Pause className="h-3 w-3" />
|
||||
) : (
|
||||
<Play className="h-3 w-3" />
|
||||
)}
|
||||
</Button>
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
onClick={handleKeyframeJumpNext}
|
||||
className="p-2 bg-white/5 border border-white/10 text-white/70 hover:bg-white/10 hover:text-white"
|
||||
title="Next keyframe"
|
||||
>
|
||||
<StepForward className="h-3 w-3" />
|
||||
</Button>
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="sm"
|
||||
onClick={handleFrameJumpEnd}
|
||||
className="p-2 bg-white/5 border border-white/10 text-white/70 hover:bg-white/10 hover:text-white"
|
||||
title="Jump to end"
|
||||
>
|
||||
<SkipForward className="h-3 w-3" />
|
||||
</Button>
|
||||
</div>
|
||||
</>
|
||||
) : (
|
||||
<div className="text-white/60 text-sm">
|
||||
<div className="col-span-3 row-span-3 flex items-center justify-center text-white/60 text-sm">
|
||||
Waiting for Blender connection...
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Separate 3D Navigation Panel - Positioned to the right */}
|
||||
{isFullyConnected && (
|
||||
<div
|
||||
className={`absolute bottom-0 left-[calc(50%+280px)] transition-all duration-300
|
||||
${isVisible ? "translate-y-0" : "translate-y-full"}`}
|
||||
>
|
||||
<div className="backdrop-blur-md bg-white/5 rounded-lg p-3 border border-white/10">
|
||||
<div className="flex flex-col gap-3">
|
||||
{/* Top Row - Zoom In and Pan Up */}
|
||||
<div className="flex justify-center gap-3">
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="icon"
|
||||
onClick={handleZoomIn}
|
||||
className="w-10 h-10 bg-black/40 border border-white/20 text-white hover:bg-white/10 rounded-lg"
|
||||
title="Zoom In"
|
||||
>
|
||||
<Plus className="h-4 w-4" />
|
||||
</Button>
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="icon"
|
||||
onClick={handlePanUp}
|
||||
className="w-10 h-10 bg-black/40 border border-white/20 text-white hover:bg-white/10 rounded-lg"
|
||||
title="Pan Up"
|
||||
>
|
||||
<ArrowUp className="h-4 w-4" />
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
{/* Middle Row - Pan Left, Center Space, Pan Right */}
|
||||
<div className="flex justify-center items-center gap-3">
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="icon"
|
||||
onClick={handlePanLeft}
|
||||
className="w-10 h-10 bg-black/40 border border-white/20 text-white hover:bg-white/10 rounded-lg"
|
||||
title="Pan Left"
|
||||
>
|
||||
<ArrowLeft className="h-4 w-4" />
|
||||
</Button>
|
||||
<div className="w-10 h-10"></div>
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="icon"
|
||||
onClick={handlePanRight}
|
||||
className="w-10 h-10 bg-black/40 border border-white/20 text-white hover:bg-white/10 rounded-lg"
|
||||
title="Pan Right"
|
||||
>
|
||||
<ArrowRight className="h-4 w-4" />
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
{/* Bottom Row - Zoom Out, Pan Down, and Orbit Control */}
|
||||
<div className="flex justify-center items-center gap-3">
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="icon"
|
||||
onClick={handleZoomOut}
|
||||
className="w-10 h-10 bg-black/40 border border-white/20 text-white hover:bg-white/10 rounded-lg"
|
||||
title="Zoom Out"
|
||||
>
|
||||
<Minus className="h-4 w-4" />
|
||||
</Button>
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="icon"
|
||||
onClick={handlePanDown}
|
||||
className="w-10 h-10 bg-black/40 border border-white/20 text-white hover:bg-white/10 rounded-lg"
|
||||
title="Pan Down"
|
||||
>
|
||||
<ArrowDown className="h-4 w-4" />
|
||||
</Button>
|
||||
|
||||
{/* Orbit Control Wheel */}
|
||||
<div className="w-16 h-16 relative flex items-center justify-center">
|
||||
<div className="w-16 h-16 bg-black/40 border border-white/20 rounded-full relative overflow-hidden">
|
||||
{/* Top Quarter - Orbit Up */}
|
||||
<button
|
||||
onClick={handleOrbitUp}
|
||||
className="absolute top-0 left-1/2 transform -translate-x-1/2 w-8 h-8 hover:bg-white/20 rounded-t-full transition-colors flex items-center justify-center"
|
||||
title="Orbit Up"
|
||||
>
|
||||
<ArrowUp className="h-4 w-4 text-white/90" />
|
||||
</button>
|
||||
|
||||
{/* Right Quarter - Orbit Right */}
|
||||
<button
|
||||
onClick={handleOrbitRight}
|
||||
className="absolute right-0 top-1/2 transform -translate-y-1/2 w-8 h-8 hover:bg-white/20 rounded-r-full transition-colors flex items-center justify-center"
|
||||
title="Orbit Right"
|
||||
>
|
||||
<ArrowRight className="h-4 w-4 text-white/90" />
|
||||
</button>
|
||||
|
||||
{/* Bottom Quarter - Orbit Down */}
|
||||
<button
|
||||
onClick={handleOrbitDown}
|
||||
className="absolute bottom-0 left-1/2 transform -translate-x-1/2 w-8 h-8 hover:bg-white/20 rounded-b-full transition-colors flex items-center justify-center"
|
||||
title="Orbit Down"
|
||||
>
|
||||
<ArrowDown className="h-4 w-4 text-white/90" />
|
||||
</button>
|
||||
|
||||
{/* Left Quarter - Orbit Left */}
|
||||
<button
|
||||
onClick={handleOrbitLeft}
|
||||
className="absolute left-0 top-1/2 transform -translate-y-1/2 w-8 h-8 hover:bg-white/20 rounded-l-full transition-colors flex items-center justify-center"
|
||||
title="Orbit Left"
|
||||
>
|
||||
<ArrowLeft className="h-4 w-4 text-white/90" />
|
||||
</button>
|
||||
|
||||
{/* Center Circle */}
|
||||
<div className="absolute top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2 w-6 h-6 bg-white/20 rounded-full"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
@@ -7,6 +7,7 @@ export type WebSocketStatus =
|
||||
export interface WebSocketMessage {
|
||||
type?: string;
|
||||
command?: string;
|
||||
addon_id?: string; // For addon command routing
|
||||
payload?: any;
|
||||
status?: string;
|
||||
message?: string;
|
||||
|
Reference in New Issue
Block a user