Ok hopefully this is the last one for macosX ;)

Added this:
Step 4:
cd /System/Library/Frameworks/OpenGL.framework/
ln -s Headers GL


Kent
This commit is contained in:
Kent Mein
2003-01-06 21:30:28 +00:00
parent faa1d14834
commit 08c8cac6c7

12
README
View File

@@ -205,7 +205,11 @@ update your system, you might want to add a symbolic link in the
$NANBLENDERHOME/lib/ directory. For example, if you work on a 6.2 kernel:
ln -s darwin-6.1-powerpc darwin-6.2-powerpc
Step 4:
Step 4:
cd /System/Library/Frameworks/OpenGL.framework/
ln -s Headers GL
Step 5:
Start the build process by building Blender's "intern" libraries. Navigate to
$NANBLENDERHOME/intern and type make. This will build the intern libaries which
will be installed into the $NANBLENDERHOME/lib/darwin-6.1-powerpc (thanks to
@@ -213,16 +217,16 @@ the symbolic link).
Now you can choose how to build Blender itself; using the Makefiles or the
Project Builder project.
Step 5 METHOD 1:
Step 6 METHOD 1:
Navigate to $NANBLENDERHOME/source and type make.
Step 5 METHOD 3:
Step 6 METHOD 3:
The project Builder project can be found in the directory:
$NANBLENDERHOME/projectfiles/pb_2_0_1
Start Project Builder open the blender.pbproj project, choose a target (blender
or player) and build.
Step 6:
Step 7:
Although the Makefiles in the intern directory run ranlib on the libraries
built, the gcc linker complains about ranlib not being run. Until there is a
solution, you will need to run ranlib by hand once in a while when the make