SSS now uses oversampling for textures in the preprocessing pass,

to fix noisy renders, to solve patch #7865.
This commit is contained in:
Brecht Van Lommel
2007-12-04 15:11:33 +00:00
parent 114e3f35c3
commit 43c7cb994e

View File

@@ -1266,8 +1266,6 @@ static void shade_sample_sss(ShadeSample *ssamp, Material *mat, VlakRen *vlr, in
*area= VecLength(shi->dxco)*VecLength(shi->dyco);
*area= MIN2(*area, 2.0f*orthoarea);
shi->osatex= 0;
shade_input_set_uv(shi);
shade_input_set_normals(shi);