SSS now uses oversampling for textures in the preprocessing pass,
to fix noisy renders, to solve patch #7865.
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@@ -1266,8 +1266,6 @@ static void shade_sample_sss(ShadeSample *ssamp, Material *mat, VlakRen *vlr, in
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*area= VecLength(shi->dxco)*VecLength(shi->dyco);
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*area= VecLength(shi->dxco)*VecLength(shi->dyco);
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*area= MIN2(*area, 2.0f*orthoarea);
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*area= MIN2(*area, 2.0f*orthoarea);
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shi->osatex= 0;
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shade_input_set_uv(shi);
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shade_input_set_uv(shi);
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shade_input_set_normals(shi);
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shade_input_set_normals(shi);
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