Use scene active object for sculptmode enter/exit calls

Match logic in previous commit.
This commit is contained in:
Campbell Barton
2018-12-03 18:00:20 +11:00
parent f32dfd0819
commit be2e549111

View File

@@ -5728,7 +5728,7 @@ void ED_object_sculptmode_enter(struct bContext *C, ReportList *reports)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
Object *ob = OBACT;
ED_object_sculptmode_enter_ex(bmain, scene, ob, reports);
}
@@ -5781,7 +5781,7 @@ void ED_object_sculptmode_exit_ex(
void ED_object_sculptmode_exit(bContext *C)
{
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
Object *ob = OBACT;
ED_object_sculptmode_exit_ex(scene, ob);
}