Use scene active object for sculptmode enter/exit calls
Match logic in previous commit.
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@@ -5728,7 +5728,7 @@ void ED_object_sculptmode_enter(struct bContext *C, ReportList *reports)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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Object *ob = CTX_data_active_object(C);
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Object *ob = OBACT;
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ED_object_sculptmode_enter_ex(bmain, scene, ob, reports);
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}
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@@ -5781,7 +5781,7 @@ void ED_object_sculptmode_exit_ex(
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void ED_object_sculptmode_exit(bContext *C)
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{
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Scene *scene = CTX_data_scene(C);
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Object *ob = CTX_data_active_object(C);
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Object *ob = OBACT;
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ED_object_sculptmode_exit_ex(scene, ob);
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}
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