Use scene active object for sculptmode enter/exit calls
Match logic in previous commit.
This commit is contained in:
@@ -5728,7 +5728,7 @@ void ED_object_sculptmode_enter(struct bContext *C, ReportList *reports)
|
|||||||
{
|
{
|
||||||
Main *bmain = CTX_data_main(C);
|
Main *bmain = CTX_data_main(C);
|
||||||
Scene *scene = CTX_data_scene(C);
|
Scene *scene = CTX_data_scene(C);
|
||||||
Object *ob = CTX_data_active_object(C);
|
Object *ob = OBACT;
|
||||||
ED_object_sculptmode_enter_ex(bmain, scene, ob, reports);
|
ED_object_sculptmode_enter_ex(bmain, scene, ob, reports);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -5781,7 +5781,7 @@ void ED_object_sculptmode_exit_ex(
|
|||||||
void ED_object_sculptmode_exit(bContext *C)
|
void ED_object_sculptmode_exit(bContext *C)
|
||||||
{
|
{
|
||||||
Scene *scene = CTX_data_scene(C);
|
Scene *scene = CTX_data_scene(C);
|
||||||
Object *ob = CTX_data_active_object(C);
|
Object *ob = OBACT;
|
||||||
ED_object_sculptmode_exit_ex(scene, ob);
|
ED_object_sculptmode_exit_ex(scene, ob);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user