Fix for animation possible offset in sequencer.

BKE_scene_update_for_newframe should be called before RE_BlenderFrame in
seq_render_scene_strip. It's not entirely nice, but bot sure about better
solution for now.
This commit is contained in:
Sergey Sharybin
2012-11-22 11:45:52 +00:00
parent 13e528240c
commit be61d4eeac

View File

@@ -2418,6 +2418,7 @@ static ImBuf *seq_render_scene_strip(SeqRenderData context, Sequence *seq, float
if (re == NULL)
re = RE_NewRender(scene->id.name);
BKE_scene_update_for_newframe(context.bmain, scene, scene->lay);
RE_BlenderFrame(re, context.bmain, scene, NULL, camera, scene->lay, frame, FALSE);
/* restore previous state after it was toggled on & off by RE_BlenderFrame */