Fix #36290: cycles generated texture coordinates were not sticking to the

surface again, got lost in an unrelated optimization.
This commit is contained in:
Brecht Van Lommel
2013-07-29 19:39:23 +00:00
parent 966b301546
commit c0875290bc

View File

@@ -462,7 +462,6 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
mesh_synced.insert(mesh);
/* create derived mesh */
bool need_undeformed = mesh->need_attribute(scene, ATTR_STD_GENERATED);
PointerRNA cmesh = RNA_pointer_get(&b_ob_data.ptr, "cycles");
vector<Mesh::Triangle> oldtriangle = mesh->triangles;
@@ -479,6 +478,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
if(preview)
b_ob.update_from_editmode();
bool need_undeformed = mesh->need_attribute(scene, ATTR_STD_GENERATED);
BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_scene, true, !preview, need_undeformed);
if(b_mesh) {