Fix #36290: cycles generated texture coordinates were not sticking to the
surface again, got lost in an unrelated optimization.
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@@ -462,7 +462,6 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
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mesh_synced.insert(mesh);
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mesh_synced.insert(mesh);
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/* create derived mesh */
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/* create derived mesh */
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bool need_undeformed = mesh->need_attribute(scene, ATTR_STD_GENERATED);
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PointerRNA cmesh = RNA_pointer_get(&b_ob_data.ptr, "cycles");
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PointerRNA cmesh = RNA_pointer_get(&b_ob_data.ptr, "cycles");
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vector<Mesh::Triangle> oldtriangle = mesh->triangles;
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vector<Mesh::Triangle> oldtriangle = mesh->triangles;
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@@ -479,6 +478,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
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if(preview)
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if(preview)
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b_ob.update_from_editmode();
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b_ob.update_from_editmode();
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bool need_undeformed = mesh->need_attribute(scene, ATTR_STD_GENERATED);
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BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_scene, true, !preview, need_undeformed);
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BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_scene, true, !preview, need_undeformed);
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if(b_mesh) {
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if(b_mesh) {
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