Forgotten to add this on last commit. This would cause dyntopo to always
refresh all its nodes if show diffuse was on.
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@@ -2082,6 +2082,8 @@ void GPU_update_bmesh_pbvh_buffers(GPU_PBVH_Buffers *buffers,
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GPU_material_diffuse_get(f->mat_nr + 1, diffuse_color);
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}
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copy_v4_v4(buffers->diffuse_color, diffuse_color);
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/* Initialize vertex buffer */
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glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
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glBufferDataARB(GL_ARRAY_BUFFER_ARB,
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