Cycles: Fix wrong projection coordinates for points behind the camera
Points behind camera will be flipped on projection, but that did not happen. This solves second issue reported at T48848.
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@@ -259,11 +259,14 @@ static bool object_boundbox_clip(Scene *scene,
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dot(worldtondc.y, b),
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dot(worldtondc.z, b),
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dot(worldtondc.w, b));
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p = float4_to_float3(c / c.w);
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if(c.z < 0.0f) {
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p.x = 1.0f - p.x;
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p.y = 1.0f - p.y;
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}
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if(c.z >= -margin) {
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all_behind = false;
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}
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c /= c.w;
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p = float4_to_float3(c);
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bb_min = min(bb_min, p);
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bb_max = max(bb_max, p);
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}
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