@@ -2099,7 +2099,7 @@ void node_tex_image_linear_no_mip(vec3 co, sampler2D ima, out vec4 color, out fl
|
||||
void node_tex_image_nearest(vec3 co, sampler2D ima, out vec4 color, out float alpha)
|
||||
{
|
||||
ivec2 pix = ivec2(fract(co.xy) * textureSize(ima, 0).xy);
|
||||
color = clamp(texelFetch(ima, pix, 0));
|
||||
color = safe_color(texelFetch(ima, pix, 0));
|
||||
alpha = color.a;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user