@@ -2099,7 +2099,7 @@ void node_tex_image_linear_no_mip(vec3 co, sampler2D ima, out vec4 color, out fl
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void node_tex_image_nearest(vec3 co, sampler2D ima, out vec4 color, out float alpha)
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void node_tex_image_nearest(vec3 co, sampler2D ima, out vec4 color, out float alpha)
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{
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{
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ivec2 pix = ivec2(fract(co.xy) * textureSize(ima, 0).xy);
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ivec2 pix = ivec2(fract(co.xy) * textureSize(ima, 0).xy);
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color = clamp(texelFetch(ima, pix, 0));
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color = safe_color(texelFetch(ima, pix, 0));
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alpha = color.a;
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alpha = color.a;
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}
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}
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