* Fix caustic properties, was not updated.
* Remove wrong items, leftovers from panel splitting.
* Add missing items. Even if the bundled presets do not set those, a user expects that all properties inside the panel are taken into account, when adding a new preset.
Node was simply ignored by occ shading (noted as TODO), though it's a mere matter
of a very few lines of code, nowadays... Just copied from similar task in bake code.
Those two mimic our BLI invert_m4_m4_safe - they add a small offset to diagonal values,
in case org matrix is degenerated, and if still non-invertible, return identity matrix.
Org patch by me, final enhanced version by ideasman42, many thanks!
Move projection paint data ensure function to projective texture
painting. Also, cleanup draw data when generating a new image for
painting in image paint mode.
Since the choice to link or append has been removed in the file browser operator panel,
there was no way to tell whether as a user you were linking or appending.
To fix this the proposed patch separates the operators.
Reviewers: campbellbarton, carter2422, venomgfx
Subscribers: fsiddi
Maniphest Tasks: T41593
Differential Revision: https://developer.blender.org/D770
This was never implemented, actually... Was also the occasion to rework a bit
`curve_deform_verts()`, code there was sometimes needlessly complicated and slowish
(like getting weight from dm vertex per vertex, instead of whole array at once...).
In this case, we want to use defaults as defined by UI code (among other, from order of registering),
there is no point in storing those data in factory startup.
This reverts rB52c06440d8e51c8661a679bcb33742666ce8dbf9 and rBe40d8258bb46926a1aecf51236822532397993f3
(tabname is old 2.4x tabed panels system, *not* new 2.7x tool tabs!).
Also disabled (#idef'ed) everything regarding tabname/tabed panels for now, we may even remove it completely,
would make things clearer imho.
Note files saved with 2.71.6 up till now would have two versions of some panels in store (with two different
values for their tabname), can give some order oddities in those cases, which have to be fixed by hand...
This is rather legit case which happens i.e. when having persistent images enabled
and session is updating the lookup tables.
Now device_memory keeps track of amount of memory being allocated on the device,
which makes freeing using the proper allocated size, not the CPU side buffer
size.
Free draw objects instead of tagging object update and doing
recalculation of derived meshes. The reason is that if user deletes all
slots and tries to paint, the system will invalidate the cached in
projection painting derivedmesh. This will promptly crash. Invalidating
the draw objects only is also much cheaper.