of closures limit. Optimized the code now so it can handle more.
Change SVM mix/add closure handling, now we transform the node graph so that
the mix weights are fed into the closure nodes directly.
This commit makes BKE_image_acquire_ibuf referencing result, which means once
some area requested for image buffer, it'll be guaranteed this buffer wouldn't
be freed by image signal.
To de-reference buffer BKE_image_release_ibuf should now always be used.
To make referencing working correct we can not rely on result of
image_get_ibuf_threadsafe called outside from thread lock. This is so because
we need to guarantee getting image buffer from list of loaded buffers and it's
referencing happens atomic. Without lock here it is possible that between call
of image_get_ibuf_threadsafe and referencing the buffer IMA_SIGNAL_FREE would
be called. Image signal handling too is blocking now to prevent such a
situation.
Threads are locking by spinlock, which are faster than mutexes. There were some
slowdown reports in the past about render slowdown when using OSX on Xeon CPU.
It shouldn't happen with spin locks, but more tests on different hardware would
be really welcome. So far can not see speed regressions on own computers.
This commit also removes BKE_image_get_ibuf, because it was not so intuitive
when get_ibuf and acquire_ibuf should be used.
Thanks to Ton and Brecht for discussion/review :)
Initial support of OSL builds using SCons build system. Only tested on Linux now.
No changes to configuration files themselves -- for now check how it's configured
for linux buildbot (it was already horror to make all this changes and verify them,
changes to linux-config.py could easily be done later).
Currently WITH_BF_STATICOSL and WITH_BF_STATICLLVM are more like rudiments because
linking against oslexec requires special trick with --whole-archive. We woul either
need to find a way dealing with this oslexec less hackish or drop STATICOSL and
STATICLLVM flags. Will keep dropping this flags for until we have "final" build
rules for OSL.
Still can not make 32bit linux rendering with OSL -- blender simply crashes when
starting rendering. So for time being this issues are solving disabled OSL for
32bit build slaves.
r = lens * theta
Thanks for Adriano Oliveira for reporting this and chasing down the right formula.
Now fulldome works no longer need to use equisolid + a specific lens+sensor size.
And happy birthday to me. And yes, that's how I celebrate it ;)
rays from the OSL shader. The "shade" parameter is not supported currently, but
attributes can be retrieved from the object that was hit using the
getmessage("trace", ..) function.
As mentioned in the OSL specification, this function can't be used instead of
lighting, the main purpose is to allow shaders to "probe" nearby geometry, for
example to apply a projected texture that can be blocked by geometry, apply
more “wear” to exposed geometry, or make other ambient occlusion-like effects.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/OSL#Trace
Example .blend and render:
http://www.pasteall.org/blend/17347http://www.pasteall.org/pic/show.php?id=40066
Issue was caused by changed order of texture slots -- float textures
have got lower slots indices than byte textures. OpenCL was still assuming
byte textures goes before float.
* Moved kernel/osl/nodes to kernel/shaders
* Renamed standard attributes to use geom:, particle:, object: prefixes
* Update stdosl.h to properly reflect the closures we support
* Fix the wrong stdosl.h being used for building shaders
* Add geom:numpolyvertices, geom:trianglevertices, geom:polyvertices attributes