Commit Graph

41407 Commits

Author SHA1 Message Date
Campbell Barton
590f58d455 code cleanup: redundant includes and add minor comments. 2013-10-08 20:18:38 +00:00
Campbell Barton
bfd6f6041d remove redundant NULL checks 2013-10-08 19:47:53 +00:00
Dalai Felinto
8e9aa452bb Triangulate Modifier changes - using scanfill
The ear loop method is potentially too slow (OˆN).

We are not using the 'beauty' option at the moment.
I'll incorporate that next.
(and later specific methods for quad splitting)

Patch done in collaboration (and reviewed by)  with Campbell Barton.
2013-10-08 19:28:11 +00:00
Thomas Dinges
0973270fbf * Code cleanup, comments in readfile.c. 2013-10-08 17:15:49 +00:00
Thomas Dinges
e6ce07a5d4 Cycles / SSS:
* Remove the compatible falloff SSS implementation. We shouldn't support two implementations in the long term, and 2.7x is a good release number do break some compatibility as well. 

* Version patch added, so Files with Compatible falloff will automatically use Cubic now. 

It was already mentioned in the manual, that Compatible is deprecated. 
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#BSSRDF
2013-10-08 17:07:18 +00:00
Campbell Barton
03f7885b0a id-data eyedropprt, currently only accessible via the Ekey,
We need to investigate ways to add options like this without cluttering the interface.
2013-10-08 15:32:54 +00:00
Thomas Dinges
dfe1610504 Release Maintenance:
* Blender 2.70 release cycle begins, BCon1.
2013-10-08 15:23:19 +00:00
Campbell Barton
ed758beb66 move eyedropper into its own file, uses mostly different includes to interface_ops.c 2013-10-08 15:07:52 +00:00
Campbell Barton
e8551313f6 e-key to access the eyedropper over a color button. 2013-10-08 13:58:28 +00:00
Campbell Barton
d41413758d move color button event handling into its own function. 2013-10-08 13:49:42 +00:00
Campbell Barton
2101237227 make bookmake name consistent was: FILE_OT_bookmark_add/FILE_OT_delete_bookmark 2013-10-08 13:16:14 +00:00
Campbell Barton
7e5d5e61ae avoid allocating a dummy string for the unlink button. 2013-10-08 13:10:22 +00:00
Campbell Barton
525d0cac82 remove toolsettings (unused for a long time). 2013-10-08 13:07:09 +00:00
Bastien Montagne
17f1dc7c0d Fix [#36993] Blender 2.69 test build freezes when changing metaball view resolution to less that 0.100
Tweaking UI range settings, as suggested by Sergej Reich in report.
2013-10-08 12:52:01 +00:00
Campbell Barton
98a4ae8562 use booleans in BKE_nurb_handles_autocalc and BMO_op_vinitf 2013-10-08 12:35:58 +00:00
Campbell Barton
b0bb5cc6b2 replace len_v3v3 with len_squared_v3v3 for comparisons. 2013-10-08 12:03:49 +00:00
Campbell Barton
eb51bfcfca uiSetRoundBox still took hard coded numbers in places. 2013-10-08 11:23:14 +00:00
Campbell Barton
13a21588ae rename UI_OT_eyedropper to UI_OT_eyedropper_color to make way for other kinds of eyedroppers. 2013-10-08 10:52:33 +00:00
Campbell Barton
81c957da6a fix for incorrect size passed to BLI_strncpy(). 2013-10-07 19:45:13 +00:00
Campbell Barton
6aedad4bff fix for crash on load if the file was saved in editmesh,
BKE_mesh_uv_cdlayer_rename_index was checking editmesh pointer before it was NULL'd by direct_link_mesh.
2013-10-07 16:48:26 +00:00
Campbell Barton
23440884fe fix for casting shadows of scaled objects was made to X_BlenderRenderTools.cpp but not to GPC_RenderTools.cpp. 2013-10-07 12:14:59 +00:00
Campbell Barton
11087d4a82 remove minor differences between these 2 files which are almost exact duplicates (tsk tsk!) 2013-10-07 12:12:59 +00:00
Campbell Barton
024539b974 revert r58693. patch [#36233], caused regression (bug report [#36959]). 2013-10-07 11:51:59 +00:00
Lukas Toenne
31433a3809 Fix #36981, Removing Sample line fails during render.
The SAMPLELINE flag in histogram was set during the BKE_histogram_update_sample_line function. That function in turn is called during every scope update in area draw function, meaning that during render
it constantly gets set. OTOH the operator tries to disable the flag on invoke, which "cancels" the sample line by default. So during render the operator un-setting of the flag has no effect, because the
render job immediatly triggers a redraw, which updates scopes and sets it again.

Moved the flag out of the actual sample line update function into the operator execute. Now only the operator enables/disables overall sample line drawing, while the rest of the update works as before.
2013-10-07 09:25:39 +00:00
Sergey Sharybin
51a7089bea Fix #36980: Color space issue when displaying pixel color in a render
HSV values were calculated from a linear space color, which is
not so much useful and correct. Now RGB(A) buffers will use
color managed color for HSV values.

Still not sure which color to use for HSV when there's only one
channel in a buffer. This part left unchanged for now.
2013-10-07 08:06:19 +00:00
Sergey Sharybin
ca152da258 Remove unused and meaningless line. 2013-10-07 07:53:36 +00:00
Bastien Montagne
6631d4ddd5 Build fix (issue could happen with scons,reported by ebrain on IRC, thanks).
Var declared in an #ifdef DEBUG, but used in an #ifndef NDEBUG…
2013-10-07 07:39:58 +00:00
Brecht Van Lommel
03bb0f5c72 Revert revision 59985, 59986, 60046 and 60067. These were fixes to improve save
and restore of window setups with multiple monitors, but they are also causing
regressions, in particular issues with Blender overlapping the taskbar and the
user preferences opening wrong. We decided to revert to the old behavior for
the release.

See bug #36707 for the full explanation.
2013-10-06 14:32:53 +00:00
Thomas Dinges
31db661e1d * Display warning icon for SSS/GPU message. 2013-10-06 12:22:30 +00:00
Lukas Toenne
46a1d921f1 Fix for Output File node operators: added a sanity type check to avoid using invalid node data.
Reported by Sebastian Koenig in unrelated bug report #36968.
2013-10-06 10:28:09 +00:00
Brecht Van Lommel
c7882ec3bb Fix for my last customdata fix, accidentally left in comments. 2013-10-05 19:56:32 +00:00
Campbell Barton
b20c3f97a4 rename presets not to use '+' character, also some typo fixes. 2013-10-05 14:19:39 +00:00
Gaia Clary
874f68279f replaced export for OpenSim by Export for SL/OpenSim in Collada export user interface (conforming to Linden Lab document http://secondlife.com/corporate/brand/trademark/sl_insl.php ) 2013-10-05 14:10:29 +00:00
Brecht Van Lommel
7cb10c60af Fix for unnecessary customdata warning with empty meshes. 2013-10-05 13:36:55 +00:00
Campbell Barton
8ccf118058 rename overlap to holes for isect_point_poly_v2 2013-10-05 12:36:35 +00:00
Campbell Barton
1f53674bb8 avoid divide by zero with grid fill (when there is no selection) 2013-10-05 11:59:15 +00:00
Campbell Barton
48013e8a9c more corrections to valgrind hinting. 2013-10-05 04:59:43 +00:00
Campbell Barton
2621d77f39 use valgrind hints for memarena for better debugging info when using valgrind.
also quiet a false positive in BLI_mempool_free().
2013-10-05 04:38:08 +00:00
Campbell Barton
7a9bc838de pressing enter over a file-text button is ignored (so enter in the file selector works again). 2013-10-04 18:34:28 +00:00
Bastien Montagne
b0c36617c6 Remove prints from own r60549, sorry for the noise. 2013-10-04 17:49:26 +00:00
Campbell Barton
0b1cf4c2ea code cleanup: warnings and minor edits. 2013-10-04 17:47:58 +00:00
Campbell Barton
5dc9db3533 fix for lasso failing/glitches on overlapping lines, replace scanfill with 2d pixel filling for drawing and selection. 2013-10-04 15:02:05 +00:00
Bastien Montagne
d1827ff5d7 Fix obvious bug in particle code (copying normal into nor when in if(ornor) block...), though probably harmless in current code... 2013-10-04 14:28:32 +00:00
Brecht Van Lommel
cdb8736f83 Fix #36930: dynamic topology sculpting with masks gave bad results:
* The mask was not subdivided properly on splitting edges, which gave interesting
  but definitely wrong fractal-like borders around masks.

* Edge splitting was only done where the mask was < 50%, with the reasoning that
  you can't do a 50% topology update. But this gives an ugly border in the mesh.
  The mask should already make the brush move the vertices only 50%, which means
  that topology updates will also happen less frequent, that should be enough.
2013-10-04 13:40:21 +00:00
Brecht Van Lommel
8cdeba8d67 Fix #36948: blender internal viewport render crashes holding shift+Z pressed
to quickly toggle it on/off.

Problem is accessing freed data, now the job is ended immediately. Fix based
on patch from Sergey and investigation from Bastien.
2013-10-04 12:30:00 +00:00
Sergey Sharybin
865fe764dc Code cleanup: remove unused function 2013-10-04 12:22:54 +00:00
Bastien Montagne
1dc6d8ece1 Fix related to [#36926] 'scale' Node doesn't work properly.
Scene/Render "spaces" are actually absolute values, they do not use the input X/Y scale factors, hide them in this case.

Thanks to Lukas for review and improvement!
2013-10-04 12:11:10 +00:00
Campbell Barton
ec4a7fcad1 fix for lasso selection (in non-zbuf mode) when the line intersected its self.
isect_point_poly_v2() - add argument to check overlapping areas.
2013-10-04 10:48:24 +00:00
Sergey Sharybin
9a6a9c4f0c Changing dither value will now invalidate cached display buffer 2013-10-04 10:07:32 +00:00
Lukas Toenne
e1a34f22d7 Fix #36939, Objects with nodes appear in gray in viewport, using Solid shade, and the Blender Engine (or Game Engine).
The "active ID node" concept has become slightly more complex with pynodes. To find the active material or other ID links in a node tree recursively requires a hash key based on the "parent" tree of the
current node group. To avoid returning NULL in case this key is not yet initialized (i.e. ID node has not been activated yet), just accept 0 key as well for the base node tree.
2013-10-04 08:27:54 +00:00