Commit Graph

47390 Commits

Author SHA1 Message Date
Campbell Barton
62faffc800 Cleanup: style 2015-03-11 13:15:52 +11:00
Campbell Barton
6b610500b9 Cleanup: indentation 2015-03-11 13:14:24 +11:00
Antony Riakiotakis
0d053158ec Fix T43342 bad rendering of normal maps on NVIDIAs on the MacOS
This is not limited to normal maps, it's just that normal maps cause a
mix of interleaved vertex arrays + non interleaved vertex arrays + GLSL,
which could confuse the GL. Possible explanation is that it may be
clobbering the vertex index of the shader somehow but this is difficult
to know without extensive tests and the Mac is needed by Francesco in
the morning :).

Do brute force solution instead, just force legacy drawing on Macs when
VBOs is off. On the plus side VBOs work fine, so we should be fine when
we update.
2015-03-10 23:08:43 +01:00
Sergey Sharybin
26d7b6c517 Fix T43831: Image Editor: Render info not displayed
Issue was caused by b62c2a9 and root of it goes to the fact that text
info is stored in the "main" scene, not the currently rendering one.

This is a bit annoying but making it so text and result are coming
from the same scene is a bit dangerous to do now. Will re-visit this
change after the release and see if it might be done in a more clear
fashion.
2015-03-11 00:04:59 +05:00
Antony Riakiotakis
56c0a3faef Fix T43953, make opengl render work like before, basically, if we render
transparent, it will render sky/transparent, regardless of the "show
world setting".
2015-03-10 16:47:50 +01:00
Antony Riakiotakis
edc8a4c484 Fix memory leak when using two bump maps on the same material 2015-03-10 15:27:24 +01:00
Campbell Barton
8a551394e5 Fix crash in mesh data transfer 2015-03-10 19:46:24 +11:00
Campbell Barton
95a1cc20dc Fix crash extruding an empty curve 2015-03-10 18:22:08 +11:00
Campbell Barton
81b50bcf5f Fix crash enabling dyntopo in background mode 2015-03-10 18:21:26 +11:00
Campbell Barton
f1a0c2a4f0 Fix T43941: Grease pencil eraser outline vanishes 2015-03-10 18:17:02 +11:00
Lukas Tönne
afa8a0ac19 Fix for yet another assert fail of particle dmcache index.
This is totally broken, just making sure Blender does not crash and devs
can investigate other issues that are actually fixable.
2015-03-09 18:45:27 +01:00
Antony Riakiotakis
e2471ea96a Attempt to fix T43919, avoid using GPU_framebuffer_slots_bind just in
case a system does not support drawing to many framebuffers.
2015-03-09 18:27:27 +01:00
Lukas Tönne
219937fc5d Fix T43674: Smoke collision does not detect obstacles reliably.
The smoke obstacle detection was using a maximum distance for BVH
checks to find mesh elements that define boundary cells in the grid.
This BVH test was using an arbitrary value of 0.6 cell units. It should
be `sqrt(3)*0.5` to account for the maximum possible distance of mesh
elements inside a cell. Otherwise some cells that should form the
boundary are not detected as such (no closest mesh element found inside
the radius), so you get gaps in the smoke obstacle.
2015-03-09 15:23:52 +01:00
Julian Eisel
b14e2876a7 Fix T43937: Changing Texture Brush doesn't update toolbar 2015-03-09 14:48:56 +01:00
Bastien Montagne
b21e0cccfa Fix T43872: Adding a constraint to a bone of a proxy armature resets all bones' transformations.
Temp hack for until new depsgraph is here. Thanks the Joshua and Sergey for their help.
2015-03-09 13:02:30 +01:00
Sergey Sharybin
fd94d2d80f T37832: OpenCL compositing bug in defocus node
The issue seems to be caused by the integer overflow. It's actually
still needed to investigate why exactly buffer contained such a huge
value, but the patch is still legit and seems to be solving the issue
just nicely.
2015-03-09 16:56:37 +05:00
Campbell Barton
a1549bc47a Image Space: enable zoom/cursor warping 2015-03-09 21:01:43 +11:00
Campbell Barton
40ef25d000 Fix T43891: Skin modifier inverts some faces 2015-03-09 20:26:09 +11:00
Campbell Barton
9ffc66b1c0 Math Lib: add mid_v3_v3v3v3v3 2015-03-09 20:26:09 +11:00
Sergey Sharybin
2ae0f1e70b Fix T43908: Mask render bug, one pixel black line
This was a regression caused by attempts to fix T42844 and there were
some red-herrings which lead me to the wrong way to fix it. It's some
deeper issue than just interpolation offset, it's mainly how the node
resolution is being mapped to each other.

It could be actually a part of canvas awareness project..
2015-03-09 12:48:42 +05:00
Campbell Barton
36df8cc1e5 Fix T43421: bisect_edges returns insufficient data 2015-03-09 18:33:24 +11:00
Campbell Barton
09e072a245 Fix T43858: Collision Bounds Display Bug
Was using draw-type when drawing BGE collision bounds.
2015-03-09 17:24:14 +11:00
Campbell Barton
29e5de3728 Fix BGE: calling ReleaseInstance on NULL joystick 2015-03-09 16:36:35 +11:00
Campbell Barton
c44f489d24 Fix for clamping large UV coords in UV-panel
Would clamp value ranges in UI when outside hard coded range.
2015-03-09 15:49:45 +11:00
Tamito Kajiyama
60f7f93c16 Freestyle: Fix for a few line style properties left not copied. 2015-03-09 12:53:16 +09:00
Tamito Kajiyama
a0fa3de267 Fix T43624: Freestyle uses wrong colour on second Line Set with textured lines in Cycles.
This is a regression introduced by rBd8b00a3bf5c1 (Freestyle: memory
consumption optimization in stroke rendering).

The issue was caused by uninitialized MPoly::mat_nr values.  Before the
stroke rendering optimization, individual Freestyle strokes were
represented by distinct mesh objects, and thus MPoly::mat_nr was left
unset (i.e., was always zero).  Now that the stroke rendering optimization
has been done and mesh objects may represent multiple strokes of different
materials, MPoly::mat_nr had to be properly set to the material index that
refers to the material of the poly face.
2015-03-09 12:53:11 +09:00
Campbell Barton
ec18021867 Fix T43337: Group object disappear after append
Relying on user-count of 1 wasn't reliable because of custom-bones.
2015-03-09 14:33:27 +11:00
Severin
573783259d IME: Disable IME for number buttons 2015-03-09 02:27:11 +01:00
Severin
7d5d971dea Fix T43920: Crash when clicking into different area during IME composition
Fix by @randon
2015-03-09 02:27:11 +01:00
Campbell Barton
a7855f81d4 Fix T43332: Adding polygon int layer failed 2015-03-09 12:23:58 +11:00
Campbell Barton
fee0e6e211 BMesh Py API: calc_edge_angle functions
Make consistent with calc_edge_angle,
take an optional fallback arg for non-manifold edges
otherwise raise an exception.
2015-03-09 00:47:53 +11:00
Jorge Bernal
b4fccce1f6 BGE: Fix for regressions T43883 and T43456 (and T43876 likely). SDL joystick related
Only to create and destroy joystick devices for connected joysticks

Reviewers: campbellbarton, sybren, moguri

Reviewed By: sybren

Maniphest Tasks: T43883, T43876

Differential Revision: https://developer.blender.org/D1161
2015-03-07 21:27:30 +01:00
Bastien Montagne
8dbbb60e8a Fix T43910: Unpack fails when stored filename is broken (empty, or no file part...).
Now we have an helper that will generate local/global paths and ensure they are valid.

Note: We currently have no way to 'generate' a valid extension in these cases, so just
using raw (file-safe) ID name.
2015-03-07 14:41:43 +01:00
Campbell Barton
cf1227d4ad Fix edit-lattice leaving incorrect point-size 2015-03-07 03:53:08 +11:00
Antony Riakiotakis
1c3b2c58af Fix issue reported on irc by Sebastian, crash when undoing and changing
screen.

Apparently the screen on the given file did not have a scene attached.

Not sure how this is possible exactly, but for now just guard against it
at load time by assigning default scene in that case.
2015-03-06 14:22:00 +01:00
Jens Verwiebe
e95732bced Fix broken "force setting multisamples only once", introduced in b5b359b48f 2015-03-06 13:07:02 +01:00
Campbell Barton
9794facab3 Fix metaball->mesh removing all metas in the scene
Assumed the entire scene used the one motherball.
2015-03-06 22:46:45 +11:00
Sergey Sharybin
6405aa4e9c Fix access freed memory when doing constraints ID counter on main free
Basically just made constraints free function aware of possible do_id_users
argument, same as we've got for objects, object data and so on.
2015-03-06 15:22:25 +05:00
Campbell Barton
f682129d62 PyAPI: clarify fallback docstring 2015-03-06 19:02:57 +11:00
Campbell Barton
8638142c3b Fix T43904: calc_vert_angle returns wrong value
This was mis-named, rename to `calc_edge_angle`
and allow a fallback value in the case when the vert doesn't have 2-edges.
2015-03-06 18:55:36 +11:00
Campbell Barton
7df60becb9 BMesh: Add extended BM_vert_calc_edge_angle that takes a fallback value 2015-03-06 18:45:00 +11:00
Campbell Barton
2f21dbf38b Cleanup: unused warnings 2015-03-06 17:30:05 +11:00
Campbell Barton
a9b7d5e4e8 Cleanup: unused macro warning 2015-03-06 14:17:21 +11:00
Kevin Dietrich
b1f4301deb Fix typo in "Add" and "Subtract" mode of Vector Math node.
Differential Revision: https://developer.blender.org/D1003
2015-03-06 02:34:03 +01:00
Gaia Clary
37d7b2d3b6 Revert "COLLADA - support for shadeless material (SHADER_CONSTANT)"
This reverts commit 04b0a9f4b8.
2015-03-05 19:44:23 +01:00
Antony Riakiotakis
e2d4a93a00 Fix T43880 really stupid mistake from fixing stick mode selection 2015-03-05 19:14:38 +01:00
Antony Riakiotakis
6f3629607b Make limits of sequencer scaling a bit more sane 2015-03-05 19:05:39 +01:00
Antony Riakiotakis
7c38ba0a9e Audio library, early exit when animation is found 2015-03-05 18:50:44 +01:00
Antony Riakiotakis
a7d292394e Fix T43898, correct all uv layers in bevel, not only the active one 2015-03-05 18:50:44 +01:00
Gaia Clary
04b0a9f4b8 COLLADA - support for shadeless material (SHADER_CONSTANT)
This patch make it possible to export and import shadeless material.

Reviewers: sergey, sauraedron

Subscribers: sergey

Projects: #collada

Differential Revision: https://developer.blender.org/D1094
2015-03-05 18:44:04 +01:00