Commit Graph

3060 Commits

Author SHA1 Message Date
Brecht Van Lommel
6f29dbd045 Fix issue in with multiple importance sampling in recent code refactor. 2016-05-18 01:51:30 +02:00
Brecht Van Lommel
9dc5367c89 Cleanup code style inconsistency in last commits. 2016-05-17 23:41:45 +02:00
Brecht Van Lommel
2b73402547 Fix C++11 build issues on OS X, remove references to outdated libs. 2016-05-17 21:39:16 +02:00
Brecht Van Lommel
0e8cd14dfe Code refactor: use shader pointers rather than shader indexes. 2016-05-17 21:39:16 +02:00
Brecht Van Lommel
08670d3b81 Code refactor: use dynamic shader node array lengths now that OSL supports them. 2016-05-17 21:39:16 +02:00
Brecht Van Lommel
93e4ae84ad Code refactor: add some array utility methods, fix leak in assignment operator. 2016-05-17 21:39:16 +02:00
Thomas Dinges
29a17d54da Fix CUDA MEMCPY condition, it should only copy 3D, 2D or 1D.
Found by Brecht, thanks!
2016-05-17 00:37:34 +02:00
Thomas Dinges
99d861169f Cycles / Requested Features: Volume was missing in logging print. 2016-05-17 00:36:22 +02:00
Sergey Sharybin
22d53e558d Cycles: Cleanup after recent refactor
Wrong indentation, wrong spacing.
2016-05-16 10:55:50 +02:00
Sergey Sharybin
8b92d728ae Fix T48421: AO pass broken, only works when AO in cycles is enabled 2016-05-13 17:33:40 +02:00
Sergey Sharybin
0903ee6ce2 Cycles: Scale debug pass with number of samples
This way it's easier to compare different renders together without
worrying about scale too much.
2016-05-13 11:22:18 +02:00
Thomas Dinges
3c85e1ca1a Cycles: Add support for single channel byte textures.
This way, we also save 3/4th of memory for single channel byte textures (e.g. Bump Maps).

Note: In order for this to work, the texture *must* have 1 channel only.
In Gimp you can e.g. do that via the menu: Image -> Mode -> Grayscale
2016-05-12 14:51:42 +02:00
Thomas Dinges
cde10e774c Fix array bounds compile warning. 2016-05-12 14:20:12 +02:00
Thomas Dinges
8de3303a03 Cleanup: Fix typo. 2016-05-12 02:11:36 +02:00
Thomas Dinges
16ce1b78b0 Cleanup: Remove outdated comment and add new one about slot IDs. 2016-05-11 22:25:48 +02:00
Thomas Dinges
4a4f043bc4 Cycles: Add support for single channel float textures on CPU.
Until now, single channel textures were packed into a float4, wasting 3 floats per pixel. Memory usage of such textures is now reduced by 3/4.
Voxel Attributes such as density, flame and heat benefit from this, but also Bumpmaps with one channel.
This commit also includes some cleanup and code deduplication for image loading.

Example Smoke render from Cosmos Laundromat: http://www.pasteall.org/pic/show.php?id=102972
Memory here went down from ~600MB to ~300MB.

Reviewers: #cycles, brecht

Differential Revision: https://developer.blender.org/D1981
2016-05-11 21:58:34 +02:00
Sergey Sharybin
92774ff792 Cycles: Use explicit qualifier for single-argument constructors
Almost in all cases we want such constructors to be explicit, there are
exceptions but only in few places.
2016-05-11 16:51:14 +02:00
Thomas Dinges
76481eaeff Cycles: Add support for float4 textures on OpenCL.
Title says it all, this adds OpenCL float4 texture support.

There is a bug in the code still, I get a "Out of ressources error" on nvidia hardware here, not sure whats wrong yet.
Will investigate further, but maybe someone else has an idea. :)

Reviewers: #cycles, brecht

Subscribers: brecht, candreacchio

Differential Revision: https://developer.blender.org/D1983
2016-05-10 02:53:50 +02:00
Sergey Sharybin
f616caa315 CMake: Fix compilation error when toolkit gives empty result
Should we also check whether toolkit exist perhaps?
2016-05-09 16:05:02 +02:00
Thomas Dinges
d6555d936c Cleanup: Avoid duplicative defines for CPU textures, use the ones from util_texture.h
Also includes some further byte -> byte4 renaming, missed that in last commit.
2016-05-09 09:16:41 +02:00
Thomas Dinges
9a1e11260c Cleanup: More byte -> byte4 renaming for consistency. 2016-05-09 02:22:01 +02:00
Brecht Van Lommel
98e2135a2d Fix T48380: fix for recent image manager code cleanup. 2016-05-08 21:41:25 +02:00
Brecht Van Lommel
a815e10211 Code cleanup: use special type instead of node names. 2016-05-08 20:21:04 +02:00
Brecht Van Lommel
dfe9aa25c3 Code cleanup: tweaks to image manager code found while looking into previous bug. 2016-05-08 20:20:53 +02:00
Brecht Van Lommel
e362b04c43 Fix T48377: Cycles crash removing float image texture node during viewport render. 2016-05-08 19:48:22 +02:00
Lukas Stockner
cbaa25eb88 Cycles: Fix two small memory leaks and deduplicate table freeing
This commit makes remove_table skip the freeing if the offset is
already set to invalid - or, if it wasn't, set it to invalid after freeing.

That's what the current code was already doing in the Manager classes,
this change allows them to just call remove without the additional code.

Also, two potential memory leaks where new tables were always allocated
without freeing the old ones are fixed.

Reviewers: sergey, dingto, brecht

Differential Revision: https://developer.blender.org/D1974
2016-05-08 17:44:03 +02:00
Lukas Stockner
1955754934 Cycles: Cleanup: Swap order of the RNG-state-initializing for-loops
Swap the for-loops in the RenderBuffer reset code to follow the convention
of looping over y in the outer loop.
The improved cache performance won't really be noticable here, but it's nicer
if it follows the usual style.
2016-05-08 01:22:28 +02:00
Thomas Dinges
1c46ecd86b Cleanup: Remove unneded (void) line, we don't have ifdefs here anymore. 2016-05-07 15:55:28 +02:00
Brecht Van Lommel
f5930759a6 Fix T48368: Cycles mix RGB constant folding bug after recent refactor. 2016-05-07 14:21:15 +02:00
Martijn Berger
0a277f7428 Fix cycles-xml with OSL support after changes inroduced in 1422f0dd16 2016-05-07 10:50:21 +02:00
Thomas Dinges
4422b3f919 Some fixes for CUDA runtime compile:
* When Baking wasn't used we got an error.
* On top of Volume Nodes (NODES_FEATURE_VOLUME), we now also check if we need volume sampling code,
so we can disable that as well and save some further compilation time.
2016-05-06 23:13:33 +02:00
Thomas Dinges
734d1aec3f Cycles: Make CUDA adaptive feature compile a Debug flag.
If the CUDA Toolkit is installed and the user is on Linux,
adaptive, feature based CUDA runtime compile is now possible to enable via:

* Environment flag CYCLES_CUDA_ADAPTIVE_COMPILE or
* Debug menu (Debug value 256) in the Cycles UI.
2016-05-06 23:13:33 +02:00
Thomas Dinges
dd52bf8fb9 Cleanup: Move full SVM statistics to VLOG(2) verbosity level. 2016-05-06 14:39:41 +02:00
Thomas Dinges
3807bcb3a8 Cleanup: Rename texture slots to float4 and byte, to distinguish from future float (single channel) and half_float slots.
Should be no functional changes, tested CPU and CUDA.
2016-05-06 14:37:35 +02:00
Thomas Dinges
36d8a70b00 Code refactor: Change Cycles ImageManager arrays.
This commit simplifies the code for the image arrays. Instead of having 2 arrays for float and byte textures,
we now use an array here. This simplifies the code (avoids code duplication), and makes it possible to easily extend it
with float1 and half-float types in the future.

Only tested with CPU yet, plus some cleanup / code de-duplication is still possible here.

Reviewers: #cycles, sergey

Reviewed By: #cycles, sergey

Subscribers: jesterking, sergey

Differential Revision: https://developer.blender.org/D1969
2016-05-06 13:20:09 +02:00
Sergey Sharybin
37ad451b8e Cycles: Comment out unused function arguments 2016-05-05 23:47:22 +02:00
Brecht Van Lommel
7b7e7ac4c1 Code cleanup: simplify SVM stack assignment. 2016-05-05 21:43:46 +02:00
Brecht Van Lommel
0f943337bc Code cleanup: remove some unused functions. 2016-05-05 21:43:46 +02:00
Brecht Van Lommel
dd8bfa0929 Code refactor: reduce special node types, use generic constant folding. 2016-05-05 21:43:46 +02:00
Brecht Van Lommel
2cfadecf97 Fix Cycles emission node being unnecessarily tagged as spatially varying. 2016-05-05 21:43:46 +02:00
Sergey Sharybin
875df1e2b9 Cycles: Fix hair minimal size doesn't work on GPU and SSE2 only CPUs 2016-05-04 17:14:43 +02:00
Sergey Sharybin
980f3c3693 Fix T48346: Transparent shadows do not work for instanced objects 2016-05-04 14:46:30 +02:00
Brecht Van Lommel
1422f0dd16 Fix Cycles external OSL shader not working with relative file paths. 2016-05-01 01:44:52 +02:00
Sergey Sharybin
3e32f8e601 Fix T48298: Cycles World environment Texture node, movie doesn't update frame 2016-04-29 10:54:40 +02:00
Brecht Van Lommel
636195e402 Fix T48301: Cycles incorrect render with CMJ and viewport samples 0.
Max samples 2147483647 was causing integer overflow.
2016-04-28 23:57:20 +02:00
Sergey Sharybin
f172f2b146 Cycles: Improve logging about motion blur a bit 2016-04-26 16:17:11 +02:00
Sergey Sharybin
6a7378f50f Cycles: Proper pack of leaves which are bigger than single float4 2016-04-25 18:57:37 +02:00
Sergey Sharybin
42fd1b9abe Cycles: Fix issues with stack allocator in MSVC
Couple of issues here:

- Was a bug in heap memory allocation when run out
  of allowed stack memory.

- Debug MSVC was failing because it uses separate
  allocator for some sort of internal proxy thing,
  which seems to be unable to be using stack memory
  because allocator is being created in non-persistent
  stack location.
2016-04-25 13:50:27 +02:00
Sergey Sharybin
34f4c31692 Cycles: Move vector re-allocation out of loops 2016-04-25 12:25:30 +02:00
Sergey Sharybin
975a224f12 Cycles: Don't pass RNA pointers by vlaue 2016-04-25 10:04:06 +02:00