Sergey Sharybin
d576f10f5b
2.65 commit: version bump
2012-12-10 11:01:13 +00:00
Brecht Van Lommel
d5e6882360
Fix shader nodes Normal node not showing right direction choosing widget.
2012-12-10 10:44:08 +00:00
Campbell Barton
1b19b790dd
fix for knife when clipping was enabled, The knife would not snap to edges/verts outside the clip area but the geometry would still get cut
2012-12-10 08:15:14 +00:00
Campbell Barton
26d6872ef8
fix for knife tool when the mouse was moved outside the clipped area the mouse line would reset to 0/0/0
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a few areas that use ED_view3d_win_to_segment_clip() didnt take into account the case where the segment was filly clipped, some callers even needed the segment not to be clipped.
- added ED_view3d_win_to_segment()
- ED_view3d_win_to_segment_clip() now returns FALSE if the segment is totally clipped, but the start/ends of the line are not zero'd as they were before.
2012-12-10 07:53:20 +00:00
Campbell Barton
b0a361584a
knife tool was incorrectly moving points into worldspace, then checking clipping against the object space bounds.
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more fixes needed here but at least correct whats there.
also ensure clipping is initialized from the object before handling modal operator events.
2012-12-10 07:20:52 +00:00
Campbell Barton
bc94b8300e
de-duplicate labda_PdistVL2Dfl() & line_point_factor_v2()
2012-12-10 06:14:43 +00:00
Campbell Barton
27ddd17ef9
some of the modal knife key bindings didn't cause a refresh until you moved the mouse. - snap, angle snap, midpoint snap.
2012-12-10 05:07:46 +00:00
Campbell Barton
9e5dc7de01
revert most of r52820 (patch to fix [ #33452 ]), this caused a regression in text stepping when ctrl is held.
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This adds back the problem that double-clicking on a single char wont select it. Double click selection may need its own logic.
2012-12-10 02:06:26 +00:00
Campbell Barton
ec3b5d5205
fix for copying markers to other scenes not working with 10 or more scenes. Regression from r34115.
2012-12-10 01:37:31 +00:00
Brecht Van Lommel
98fab9e530
Fix #33454 : cycles wasn't hiding the original object used for dupliverts or
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duplifaces like blender internal.
2012-12-09 12:43:40 +00:00
Ton Roosendaal
55e55e21b0
Bugfix: softshadow in menus was broken.
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Already since like 2.61 - when Array draw was added - drawing only shadow
in bottom of menus with bad looking corners.
2012-12-09 11:57:06 +00:00
Lukas Toenne
a1ec96cf4e
Fix for Render Layers node: when sockets are hidden (by 'hide unused sockets' operator, ctrl+h), newly enabled render passes will not show up in the Render Layers node. The SOCK_HIDDEN flag cancels out the SOCK_UNAVAIL flag in that case. Disable the SOCK_HIDDEN flag as well when showing new passes to avoid confusion.
2012-12-09 11:41:20 +00:00
Campbell Barton
22505c10f8
fix [ #33442 ] Units
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adding meshes were scaling the user input values so the distance on the button didnt relate to the scale of the object added.
Now use an invoke function that scales unset default values.
2012-12-09 10:48:18 +00:00
Campbell Barton
f795e1cfd2
style cleanup
2012-12-09 05:15:21 +00:00
Campbell Barton
78c7951463
patch [ #33452 ] Double click select does not work properly + patch
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from Tobias Johansson (mutze)
with some minor edits (don't treat '!' as an operator - python centric)
2012-12-09 03:57:10 +00:00
Campbell Barton
231d1a3ddd
bmesh toolflags would use BLI_MEMPOOL_SYSMALLOC when reducing layers only (would use MEM_mallocN in one case but malloc in another). better use blenders MEM_mallocN for both.
2012-12-08 13:15:04 +00:00
Campbell Barton
a3ce9408a2
fix [ #33438 ] Bevel modifier "angle" mode is broken
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bevel modifier was making zero area faces & edges that made scanfill fail (since it no longer removes doubles when filling ngons)
2012-12-08 07:35:54 +00:00
Campbell Barton
adf7bfa8bb
ifdef out dynstr so mathutils can be compiled as an external module again.
2012-12-08 01:16:59 +00:00
Howard Trickey
0bca862e9c
Bevel: fix 'causing artifacts' bug 33245.
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Really was caused by a previous bevel making
a two-edged face, which caused other faces to
be dropped when copying a bmesh.
The quadstrip code needed to be more careful
to avoid creating two-edge faces.
2012-12-07 18:45:52 +00:00
Brecht Van Lommel
369b9fcf0f
Fix missing mapping and influence panel for particles when cycles is selected
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as render engine. Still missing is colors and texture slots, but that's too
tricky to fix this close to release.
2012-12-07 11:30:40 +00:00
Benoit Bolsee
d261d65bda
Fix bug #33176 : Deactivating both position and rotation target from iTaSC IK-Solver crashes Blender. No constraint is created for target in that case, just needed to add a check.
2012-12-06 22:23:58 +00:00
Campbell Barton
bf0102ffa4
fix for texture_slot path, would give incorrect path when used with brushes which only have one texture slot.
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also quiet float/double warning.
2012-12-06 21:59:16 +00:00
Sergey Sharybin
759e96164a
Fix #33433 : Importing video files into movie clip editor crashes Blender
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This was a regression in svn rev52718 caused by the fact that we can not
free packet fun until we've finished all manipulation with decoded frame
since frame and packet could share same pointers.
For now restored old behavior of next_packet which seems to be well
tested and better not do bigger refactoring here so close to release.
Memory leak fixed by that revision was fixed by calling av_free_packet
just before avcodec_decode_video2 in cases we're at the end of file.
Tested with valgrind and could not see any memory leaks in ffmpeg
area.
2012-12-06 21:08:24 +00:00
Campbell Barton
8274848fa1
fix [ #31084 ] Dynamic Paint Blender File Crashes Blender.
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was incorrect assert which didnt consider having no faces.
2012-12-06 08:10:24 +00:00
Brecht Van Lommel
ad394949db
Fix #33421 : collada import of a mesh with loose edges did not draw the edges in the viewport.
2012-12-06 06:13:43 +00:00
Campbell Barton
c9dd1b0f2c
fix playanim - up/down keys were not stepping 10 frames as intended.
2012-12-06 06:01:15 +00:00
Brecht Van Lommel
e85935dddf
Fix #33423 : a few operators still allowed changing current frame during
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animation render, like cursor set in the graph editor, disabled that now.
2012-12-06 05:48:51 +00:00
Campbell Barton
7c2e4e28ba
bpy.ops module/caller classes incorrectly had __keys__ rather then __slots__.
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also added comments about texface drawing when theres no origindex.
2012-12-06 03:09:06 +00:00
Campbell Barton
a864259d50
bump python requirement to 3.3
2012-12-06 02:42:42 +00:00
Campbell Barton
4b102e93fb
fix [ #33422 ] Change Path/Files problem - selected strip directory doesn't work
2012-12-06 02:38:39 +00:00
Sergey Sharybin
5db4682e93
Fix #33419 : incorrect color with projection painting in cases strength != 1.0
2012-12-05 19:04:29 +00:00
Sergey Sharybin
4742dc3fd7
Fix for crop operation using uninitialized bounds in cases input image resolution is zero.
2012-12-05 14:27:51 +00:00
Brecht Van Lommel
5bb576e8e4
Fix #33417 : add back GPU Mipmap Generation option, apparently with this disabled
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it takes up less memory on some cards, still unclear why.
2012-12-05 11:46:13 +00:00
Campbell Barton
af51827dda
add a message when solidify is used with only-edges, this isn't properly supported.
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also minor edits to py-api-ref
-- This line, and those below, will be ignored--
M doc/python_api/sphinx_doc_gen.py
M doc/python_api/rst/include__bmesh.rst
M source/blender/modifiers/intern/MOD_solidify.c
2012-12-05 01:02:41 +00:00
Campbell Barton
5b9f30980a
update parse_syntax_error() from python3.3 - this is an internal python function that isn't exposed to the api.
2012-12-04 20:09:07 +00:00
Campbell Barton
d0667c70dd
fix for python button evaluation not restoring the __main__ module.
2012-12-04 19:58:13 +00:00
Campbell Barton
302856f4b1
operator spacebar search menu wasn't ignoring internal operators,
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turns out there were copy-pasted functions for operator search popups which were identical except that one skipped internal ops.
de-duplicate so both work the same now.
2012-12-04 18:22:41 +00:00
Campbell Barton
677c712b58
fix [ #33412 ] Jump to next frame broken in grease pencil mode
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allow arrow keys while in grease pencil session, otherwise you can't change frames.
also correct out-of-date comments.
2012-12-04 17:38:55 +00:00
Campbell Barton
576bc2e6e4
bevel - use tri-fan filling in the special case when a bevel edge meets a non bevel edge at a valence 2 vert.
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this is the topology tri-fan was intended to be used.
2012-12-04 15:28:34 +00:00
Campbell Barton
767bfba808
cmake was missing some header files.
2012-12-04 14:43:42 +00:00
Campbell Barton
41b6e700e0
bevel: re-order checks so angle checks are done after quick sanity checks.
2012-12-04 14:41:40 +00:00
Campbell Barton
1d0f005093
fix for WM_keymap_remove_item() writing to freed memory.
2012-12-04 12:41:59 +00:00
Campbell Barton
60cd5ee412
fix for typo when overwriting pythons stdout/stderr, also print errors if they happen here now.
2012-12-04 11:21:33 +00:00
Sergey Sharybin
46227675f3
Default PNG compression for new scenes is not 90% (same as default scene)
2012-12-04 09:45:38 +00:00
Sergey Sharybin
3fd153ab88
Fix for double-freeing image buffers when rendering opengl animation into movie file.
2012-12-04 09:07:44 +00:00
Sergey Sharybin
89d91f5a7d
Fix #33402 : Compositor crashes when drag-dropping multilayer exr
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There was a missing image reload signal in node creation by drag-dropping,
which lead to incorrectly set image type.
Also fixed misusage of IMB_freeImBuf used to release buffer acquired by
BKE_image_acquire_ibuf.
2012-12-04 08:10:53 +00:00
Sergey Sharybin
a4e6da3580
Fix #33398 : Missed undo push when script execution failed
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Undo push was missed in cases when script failed to run with some error
when using Run Script in text editor. As far as i can see it makes sense
to skip undo push here only in cases live editing is enabled.
Otherwise it's indeed annoying to return to previous scene state when
debugging the script.
2012-12-03 16:47:38 +00:00
Brecht Van Lommel
81a762e79f
Fix cycles viewport render getting stuck with driven/animated nodes, the updated
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flag would not get cleared due to the nodetree not being a real datablock.
2012-12-03 16:21:43 +00:00
Sergey Sharybin
458131e395
Disable alpha pass for all painting modes
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It's not actually supported and gives artifacts when tried to be used.
2012-12-03 16:19:38 +00:00
Campbell Barton
6ce73abde8
fix [ #33400 ] Knife ortho floating point error
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the green dot under the mouse would not draw under the mouse when clipping values were high (1000+) - which is common.
use a different method which doesnt give these problems.
2012-12-03 15:09:33 +00:00