Reviewed by Tom Musgrove and myself.
From the patch description:
ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why.
Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
and there are still another multires modifiers in the stack.
Helps to prevent loosing sculpt data when you occasionally added another
multires and reomved it with "X" button.
This fixes frame colors not showing up right when using letterbox in the embedded player. Frames are drawn by clearing the whole canvas and then changing the viewport to be within the frames. The problem is that the embedded player's canvas is setup to be within the frames. This means that the extra that would normally be cleared and filled with the frame color is instead the gray color of Blender's region since nothing is actually drawn there by the BGE. To solve this, I just handle the frames in BL_KetsjiEmbedStart.
- follow rotate/pan/zoom/dolly operators.
- auto-depth preference works.
- smooth view navigation supported.
- view selected, all & numpad operator work too.
TODO
- deal with camera transform locked axis
- find a way to move/zoom the frame while the camera is locked (if it turns out to be a problem).
Smooth brushes at requires face map which haven't used to be created for
simple meshes (without modifiers).
Use corrected need_fmap flag at stroke initialization, so face map
is created properly for "temporary" smooth brushes and simple meshes.
The main purpose for this is to allow rendering motion blurred blender fluids in external renderers (eg. http://vimeo.com/21870635 ).
Python code snippet for interpreting this data here: http://www.pasteall.org/21577 . Cleaned up some ugly hacks in this area too
* Also added read-only access to scene.subframe to RNA - setting current frame and subframe should still go via scene.frame_set()
Actual problem was caused by insufficient buffer size
in ui_text_leftclip()
Also fixed possible invalid memory write in GHOST_SystemWin32::getClipboard
which was caused by accessing clipboard buffer after closing
clipboard. This mustn't happen.
Also fixed possible crush when buffer was failed to be locked.
mouse coords would with cont. grab would wrap at short.
use mouse coords as int rather then short.
this problem still happens on linux because of XTranslateCoordinates
Patch to make the radial control more generic with RNA. Patch was
reviewed here: http://codereview.appspot.com/4280080/
Prior to this update, the radial control code in trunk had generic
parts of the radial control implemented as an incomplete operator
within WM. Then each different user of the radial control had to
implement a separate operator to actually pass in specific brush data
-- e.g. sculpt's brush size, vpaint's brush size, etc.
This patch removes all the extra operators and makes the WM operator
do everything. It now takes several RNA path strings as its properties
-- the only required property is data_path, which specifies the data
to be modified by the radial control. The other paths affect display
in various ways, e.g. rotation, color, etc.
In addition to decreasing some duplicate paint brush code, these
updates make it pretty easy to enable radial control for other
purposes (and it can be set up entirely though python or keymaps, no
extra C code needed.)
Re-calculate handles after applying transform matrix on curve object
This commit is'n fixing changing of curve shape whe nyou're deforming it (as
it was intially reported) but just adds needed handles recalculation.
Handles are calculated correct in that "unneded deformed" curve.
This commit fixes boundbox for empty curve-typed objects. Because of strange
reason (-1,-1,-1) and (1,1,1) was used as boundbox. Now it uses zero-sized
boundbox (as it's done for meshes).
This commit makes nothig with that single space character text from the report.
from Andy Braham (andybraham)
This adds support for empties to reference images and draw in the 3D view.
Modifications from the original patch.
- use an empty draw 'image' type
- use image aspect ratio for non-square-pixels
- when the image is not found, still draw the frame.