Campbell Barton
b9076b87d2
pass colors to glColor as vectors where possible.
2011-05-04 12:00:11 +00:00
Campbell Barton
7c5d6c9c39
workaround [ #27276 ] Full Screen toggle for Save Screenshot ignored
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don't show the option in the file sel, it only has effect when set before invoke.
2011-05-04 06:08:14 +00:00
Campbell Barton
ff7ae1d4f4
rna object constraint remove function wasn't calling ED_object_constraint_update().
2011-05-04 05:56:26 +00:00
Campbell Barton
ea5b43d862
fix [ #26920 ] working with bones causes segmetation fault.
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ITASC IK solver data wasn't being cleared when constraints were removed, would access freed memory and crash.
2011-05-04 05:52:14 +00:00
Campbell Barton
b5c2598a6b
use UNUSED in some more function args, no functional changes.
2011-05-04 04:00:53 +00:00
Campbell Barton
41dbd19b4d
fix for crash executing sculpt via python.
2011-05-04 03:34:55 +00:00
Dalai Felinto
c56fe3efe6
Patch [ #26799 ] 2.5x blenderplayer (BGE) anti-aliasing & embedding by Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF
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The patch can also be found in http://codereview.appspot.com/4431072/
##############
This patch fix anti-aliasing (multisampling) implementation for win32 platform. It also gives opportunity to embed blenderplayer inside parent window.
Usage:
blenderplayer.exe -i 123456 -m 16 file.blend
where:
123456 - parent window handler (integer, default: 0)
16 - multisample level (integer, default: 0, max: 16. Put there maximum level you want. If not supported, player will automatically try 15,14,13,...,3,2,1)
##############
This patch was originally created as part of the Burster (aka webplugin) project but benefit any one embedding the bge in a custom OpenGL context. By the way, to embed the BGE in a .Net application is really straightforward now =)
The Multisampling work for blenderplayer as a whole.
Missing functionalities:
- to expose the multisampling to the ui (so far it only works in console)
- window focus and keyboard messages for embedded blenderplayer (supported in their previous patch for 2.49, yet to be ported over)
- handle resizing (to be investigated, indeed the changes in getState() in GHOST_WindowWin32.cpp are going to get in the way of that if I'm not mistaken. To be addressed together.
Doxygen documentation to be added whenever I sort out how to do so. Sorry Nathan too many stuff to deal with at the same time. The sooner this patch gets in, the sooner the missing functionalities can be patched on top of that.
2011-05-04 01:50:17 +00:00
Sergey Sharybin
8df1a51c19
Do not lock key whn undoing to another shapekey while sculpting
2011-05-03 18:47:16 +00:00
Dalai Felinto
905289eb60
bplayer stub update + remove some tabs
2011-05-03 18:31:01 +00:00
Campbell Barton
aca6c426f0
fix [ #27160 ] Shaded checkbox is not working.
2011-05-03 15:30:16 +00:00
Campbell Barton
23f1f26e7b
fix [ #27271 ] Going into sculpt mode causes crash
2011-05-03 15:01:55 +00:00
Campbell Barton
12a78aceee
fix [ #27218 ] Tooltip text renders incorrectly.
2011-05-03 13:12:47 +00:00
Campbell Barton
80d94babe0
fix [ #27268 ] 2.57b Global Pivot Option not functional.
2011-05-03 12:37:15 +00:00
Campbell Barton
0a2a138d86
remove player runtime writing functions, this is now an addon.
2011-05-03 08:45:40 +00:00
Campbell Barton
809252664b
correct url [ #27252 ] Help link "Manual" in blender still points to 2.49 documents.
2011-05-03 07:51:07 +00:00
Campbell Barton
0a415b6e71
replace OBJECT_OT_location_apply, OBJECT_OT_scale_apply, OBJECT_OT_rotation_apply with OBJECT_OT_transform_apply with 3 boolean options.
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added back menu item from 2.4x to apply Rotation & Scale.
2011-05-03 07:09:02 +00:00
Campbell Barton
e601dee168
take 3, fix [ #26727 ] Make Proxy ignores group offset
2011-05-03 05:41:16 +00:00
Campbell Barton
2865e072c9
fix [ #27266 ] EdgeSplit + RemoveDoubles + MoveView = Crash
2011-05-03 04:18:23 +00:00
Campbell Barton
b0cd0a0577
auto-merge was incorrectly subtracting the doubles removed from the meshes total face count, remove doubles handles this.
2011-05-03 04:09:56 +00:00
Joseph Eagar
03734f5c58
=trunk=
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Recommitted eltopo collision code (but disabled by default)
with Genscher's permission.
To use, you need to install liblapack and libblas
2011-05-03 01:48:15 +00:00
Dalai Felinto
1fdc760bfe
bugfix: empty proxied (Ctrl+Alt+P) doesn't maintain draw type and size
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reported by me in my Blender ranting sessions with myself
2011-05-03 00:13:01 +00:00
Brecht Van Lommel
a9b066a9c6
Fix for recent glsl commit, forgot to include this file.
2011-05-02 15:59:24 +00:00
Brecht Van Lommel
14d7d480df
Fix #26807 : glsl diffuse/specular was not clamping negative values, giving
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some inconsistent results with the renderer.
2011-05-02 14:01:45 +00:00
Brecht Van Lommel
7f4b4bbaf0
Fix #26697 : glsl color management + vertex color was not working right.
2011-05-02 13:52:41 +00:00
Campbell Barton
08d8914b3d
reverse string lookup listbase function BLI_findstring counterparts, added BLI_rfindstring, BLI_rfindstring_ptr, these search from the end of the listbase (like pythons rfind).
2011-05-02 13:35:04 +00:00
Brecht Van Lommel
6baa456dfd
Potential fix for #27257 : menus disappear particle edit mode wireframe draw.
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Depth test got re-enabled without check if it was necessary.
2011-05-02 12:50:26 +00:00
Campbell Barton
354ca130f6
enable face mask selection in texture paint mode again (worked in 2.4x).
2011-05-02 12:32:28 +00:00
Brecht Van Lommel
a2941a464b
Fix #27098 : missing 3d view updates when editing GLSL material nodes.
2011-05-02 12:31:09 +00:00
Brecht Van Lommel
e23e125c34
Fix for revision 36403, using BLI_findstring. This loop looks for the last
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found entry, not the first, made this a bit more explicit in the code now.
2011-05-02 12:07:07 +00:00
Brecht Van Lommel
c2f18383f9
Fix #27165 : uvedit mesh selection sync did not handle click / shift+click
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for switching selection modes in the header.
2011-05-02 11:34:57 +00:00
Brecht Van Lommel
b0ed43c581
Image Editor: remove toolbox menu, was an experiment and not in any other space.
2011-05-02 11:32:38 +00:00
Brecht Van Lommel
438f604d15
UV Edit: move uv vertex buttons code to uvedit module.
2011-05-02 11:11:57 +00:00
Campbell Barton
02fbaede8f
workaround [ #27203 ] Crashes with some high-res image thumbnail generation
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skip generating thumbs for images over 100mb.
also pass string lengths as size_t rather then int for path_util.c functions.
2011-05-02 10:22:49 +00:00
Brecht Van Lommel
1357443e48
Fix #27230 : texture paint face selection mask did not work on multires. It
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seems the support mapping flag was removed for disabling in edit mode, but
this wasn't necessary.
2011-05-02 10:21:07 +00:00
Brecht Van Lommel
bee2523a41
Related to bug #27004 : there is now an option to disable color management for
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GLSL. I've tried to find a quicker way to do it that still looks the same, but
couldn't find a formula that didn't have major color shifts.
2011-05-02 09:08:43 +00:00
Campbell Barton
3986896500
copying/freeing node trees now adjusts grease pencil user count.
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also NULL freed texture node socket data incase its used again by accident.
2011-05-02 08:37:44 +00:00
Campbell Barton
e9e9f89f1a
x11 builds again.
2011-05-02 08:36:00 +00:00
Nathan Letwory
d197ec74e3
Fix [ #26981 ] Command window is not opening in 2.57.0
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Reported by Thomas Engel
Fix [#26938 ] Blender Zoom not working after startup (Windows)
Reported by Ilija Boshkov
by applying patch [#26881 ] Fix for console disappearing in debug mode [Windows]
Submitted by Alexander Kuznetsov (AlexK)
The patch moves console toggling code into GHOST and improves on the toggling behaviour.
The patch changes handling of WM_SYSCOMMAND so that alt-key toggling isn't a problem anymore.
2011-05-02 08:07:24 +00:00
Sergey Sharybin
1745113639
Use enum menu for angle source in sculpt mode -- rake toggling wasn't
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working due to it's 3 possible sources.
2011-05-02 08:04:05 +00:00
Campbell Barton
474fe33301
fix transform code using a node space as an image space, accessing unallocated memory.
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also remove bullet patch which has now been applied.
2011-05-02 05:24:59 +00:00
Campbell Barton
07ee0dcc74
build system changes to eltopo, re-applied.
2011-05-02 03:44:02 +00:00
Guillermo S. Romero
4548063f97
SVN maintenance.
2011-05-01 23:16:16 +00:00
Joseph Eagar
088899236b
=trunk=
...
Recommitted eltopo collision code (but disabled by default)
with Genscher's permission.
To use, you need to install liblapack and libblas
2011-05-01 21:39:13 +00:00
Campbell Barton
7cc98cbb0b
warp modifier, using negative strength inverts the transformation matrix but the location it gave wasnt useful when rotation was used too, just negate the translation.
2011-05-01 16:07:18 +00:00
Campbell Barton
6b0d932c0d
warp modifier, added in the render branch for durian.
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simple modifier, almost like a hook, except it can deform with 2 object source -> target, has option to preserve rotation and use different falloff types.
2011-05-01 15:16:59 +00:00
Campbell Barton
5440b57432
improve image sequence usability, problem was when the image didn't load there was no way to know the frame that blender was attempting to read.
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added a label for image sequence images showing the image file's frame, even when not able to load, this also gives realtime feedback to the user while dragging the frame offset/start/duration buttons about so they can better understand how these settings work.
2011-05-01 14:02:40 +00:00
Campbell Barton
1093f69e50
Style Cleanup
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- duplicate cases in if/else
- calc inside sizeof(...)
- redundant NULL checks.
- assignment to self.
- fix error getting text prefix for screen ID button.
2011-05-01 10:14:09 +00:00
Campbell Barton
b6ec6e5ca5
tweak image stamp, was 1px overlap and text was drawn too far up.
2011-05-01 09:39:32 +00:00
Campbell Barton
75494ea5b4
- remove UV_OT_select_inverse, instead use invert option for UV_OT_select_all.
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- fixed INVERT option for UV_OT_select_all.
2011-05-01 09:21:45 +00:00
Sergey Sharybin
76d4c75881
- Description of texture angle sources and stroke methods
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- Fixed bug with empty tooltip for some ENUMs
2011-05-01 08:50:09 +00:00