- color_balance_float_float wasnt using the new calculation method
- moved calculation into an inline function color_balance_fl() & made the lift adjustments less confusing.
- use a flag rather then a2 for locking color.
- remove float from button added for color wheel size, use a2 instead.
- holding shift on the color wheel gives higher precission.
Updated to comply with datafiles filepath patch.
I've tried to do some changes for OSX too, but I'm not sure if they're correct,
so OSX people, please test and report.
Added new filtering option for animation editors (indicated as the 'ghost' toggle beside the 'select'(-ed only) toggle), which will include objects/bones that aren't visible (i.e. are hidden or on a hidden layer).
This should make it possible to edit such types of animation, and also prevent flickering as these channels come in/out of view.
Modifiers were being mistakenly recalculated at every frame as long as the object had animation, slowing things down due to incorrect depsgraph recalc tags.
Renamed OB_RECALC -> OB_RECALC_ALL to reduce future confusion. During this process, I noticed a few dubious usages of OB_RECALC, so it's best to use this commit as a guide of places to check on. Apart from the place responsible for this bug, I haven't changed any OB_RECALC -> OB_RECALC_OB/DATA in case that introduces more unforseen bugs now, making it more difficult to track the problems later (rename + value change can be confusing to identify the genuine typos).
I've tweaked the contrast of the corner widgets to be a little bit more contrasty and seem a bit more tactile by making the lines fade out from brighter bands to dimmer bands.
Hopefully this will make them more easily discernable without being too loud.
Now object layers and scene-base layers are now always synced. In 2.4x, they were only synced if there was animation for layers, but it's probably not worth checking for this these days...
Finally we can close this bug report :)
Update after discussions on IRC:
* operating system specific path retrieval is moved back to GHOST, nothing blender specific here though
* cleaned up path functions a bit to remove #ifdefs
* removed Cocoa from blenlib again
TODO:
* Matt, Damien, please check and correct the functions for Cocoa and Carbon, could only put back existing code but needs adjustment
* finish GHOST_getBinaryDir - this should replace the BLI_where_am_i eventually as well as BLI_getInstallationPath on Windows and get_install_dir for the blenderplayer runtime
* It would probably be nice to define GHOST_getTempDir as well and move those out
* more cleanups...
NOTE:
Things are likely broken for macs
Fairly closely match some mac application colin has called 'Looks', to give better results.
- lift is now applied non linear (was being added to the color)
- change the color wheel to preserve the luminance of the gamma and gain values, this stops the color from being set too dark (option for the color wheel template).
- sub-pixel precission for the color wheel since the white area at the center can make a lot of difference with a very small change.
This change will make existing node and sequencer setups lift render slighly differently however discussed this with Ton and he's ok with it.
Reverting 29563 ("* Moved do_versions_ipos_to_animato from blender.c to readfile.c, where it should be.") part to the original version that (so far) is guaranteed to work fine.
While this means that "nice software design" isn't obeyed once again, this works and the other approach doesn't. So far there really isn't anything really obviously different between the approaches, even after trying a few different placements of the version patches within the file-reading internals.
- Holding Alt while clocking on the browse button opens a file browser with the containing dir.
- Holding Shift opens the file its self in the default application.
obscure but at least theres a tooltip so its not totally hidden.
* Constraint template now uses 2 rows as well, when the area width is small.
* UI Code could use some code/layout cleanup still, will look into that soon.
- effects strips now add directly above the strips they operate on (almost always what you want)
- blend mode for new image/movie/scene/color strips is now cross: without this adjusting alpha will fade to black rather then the strip below.
- SEQ_HAS_PATH macro didnt include sound-ram or sound-hd
- meta drawing code has misleading variable names (from own commit).