Commit Graph

67079 Commits

Author SHA1 Message Date
Thomas Dinges
0df33cc52d Cycles UI: Avoid abreviation for Hair Extension.
Since 2.5x we should try to avoid such abreviations in the UI, except for common terms like Min / Max as much as possible.
2017-03-27 21:59:29 +02:00
Thomas Dinges
0cfc557c5d Cycles: Move Shadow Catcher UI option next to Ray Visibility.
Previously it was beneath the Performance UI label, which was incorrect. It's better suited next to Ray Visibility.
2017-03-27 21:51:56 +02:00
Sergey Sharybin
bd053ac7ba Cycles: Correct ifdef around float3 intrinsics 2017-03-27 16:13:07 +02:00
Campbell Barton
2a05292efa Correct for Py3.5 2017-03-27 21:34:21 +11:00
Sergey Sharybin
8d48ea0233 Cycles: Make shadow catcher an optional feature for OpenCL
Solves majority of speed regression on AMD OpenCL.
2017-03-27 10:47:14 +02:00
Hristo Gueorguiev
e07ffcbd1c Cycles: Add OpenCL support for shadow catcher feature
The title says it all actually.
2017-03-27 10:46:59 +02:00
Hristo Gueorguiev
8ada7f7397 Cycles: Remove ccl_addr_space from RNG passed to functions
Simplifies code quite a bit, making it shorter and easier to extend.
Currently no functional changes for users, but is required for the
upcoming work of shadow catcher support with OpenCL.
2017-03-27 10:46:28 +02:00
Sergey Sharybin
d14e39622a Cycles: First implementation of shadow catcher
It uses an idea of accumulating all possible light reachable across the
light path (without taking shadow blocked into account) and accumulating
total shaded light across the path. Dividing second figure by first one
seems to be giving good estimate of the shadow.

In fact, to my knowledge, it's something really similar to what is
happening in the denoising branch, so we are aligned here which is good.

The workflow is following:

- Create an object which matches real-life object on which shadow is
  to be catched.

- Create approximate similar material on that object.

  This is needed to make indirect light properly affecting CG objects
  in the scene.

- Mark object as Shadow Catcher in the Object properties.

Ideally, after doing that it will be possible to render the image and
simply alpha-over it on top of real footage.
2017-03-27 10:46:03 +02:00
Lukas Stockner
5aaa643947 Cycles: Optimize shaders earlier to skip unneccessary attributes for noninteractive rendering
Before, Cycles would first sync the shader exactly as shown in the UI, then determine and sync the used attributes and later optimize the shader.
Therefore, even completely unconnected nodes would cause unneccessary attributes to be synced.

The reason for this is to avoid frequent resyncs when editing shaders interactively, but it can still be avoided for noninteractive renders - which is what this commit does.

Reviewed by: sergey

Differential Revision: https://developer.blender.org/D2285
2017-03-27 05:36:49 +02:00
Campbell Barton
086320a62e CMake: WITH_PYTHON_SECURITY=OFF was ignored
Allow auto-execution to be enabled,
also move this to user-prefs versioning code.
2017-03-27 13:02:41 +11:00
Campbell Barton
356aacab6b Add back missing include 2017-03-27 09:14:40 +11:00
raa
505b3b7328 Fix padding and align calculation for box layouts 2017-03-26 18:02:11 +03:00
Campbell Barton
2830f687aa Cleanup: line length, assignment 2017-03-26 21:52:25 +11:00
raa
4bdb2d4885 Fix: Ignore min flag for rows that require all available width 2017-03-26 12:19:01 +03:00
raa
fa63515c37 Fix: Use "round" instead of "floor" in snapping UI to pixels 2017-03-26 12:16:04 +03:00
raa
001fce167a Fix: Button's label can be NULL 2017-03-26 12:04:16 +03:00
Germano Cavalcante
ed072e1dcd re-adds the include "BLI_math.h" to custondata
It was removed here rBd52191616b5f
2017-03-26 04:08:16 -03:00
Campbell Barton
15143a7464 Cleanup: simplify script path assignment 2017-03-26 11:31:39 +11:00
Campbell Barton
8c0682a93c PyAPI: add missing class registration 2017-03-26 11:28:16 +11:00
Campbell Barton
f8e02c75ba PyAPI: debug-python check for missing class register
Moving to manual class registration means its easier to accidentally
miss registering classes.

Now detect missing class registration
and warn when running with `--debug-python`
2017-03-26 11:28:10 +11:00
Brecht Van Lommel
393efccb19 Fix GHOST crash on X11 with recent DPI changes on some systems. 2017-03-25 19:32:50 +01:00
Wouter
fe3fb23697 Automatic DPI for all platforms, per monitor DPI for Windows.
For Windows 8.1 and X11 (Linux, BSD) now use the DPI specified by the operating
system, which previously only worked on macOS. For Windows this is handled per
monitor, for X11 this is based on Xft.dpi or xrandr --dpi. This should result
in appropriate font and button sizes by default in most cases.

The UI has been simplified to a single UI Scale factor relative to the automatic
DPI, instead of two DPI and Virtual Pixel Size settings. There is forward and
backwards compatibility for existing user preferences.

Reviewed By: brecht, LazyDodo

Differential Revision: https://developer.blender.org/D2539
2017-03-25 11:22:16 +01:00
Campbell Barton
86730f1f35 Remove support for py app-templates
Only zip-files make sense here.
2017-03-25 18:14:00 +11:00
Campbell Barton
7cb2974182 Cleanup: imports, indentation, long lines 2017-03-25 11:07:48 +11:00
Germano Cavalcante
a6f74453b6 Fix unreported: inaccuracy of interpolation of custom color layers due to float truncation
Same solution from rBd23459f51640 but now in `layerInterp_mcol`
Also a cleaning was done in the includes
2017-03-24 20:06:43 -03:00
Campbell Barton
f68145011f WM: Application Templates
This adds the ability to switch between different application-configurations
without interfering with Blender's normal operation.

This commit doesn't include any templates,
so its mostly to allow collaboration for the Blender 101 project
and other custom configurations.

Application templates can be installed & selected from the file menu.

Other details:

- The `bl_app_template_utils` module handles template activation
  (similar to `addon_utils`).
- The `bl_app_override` module is a general module
  to assist scripts overriding parts of Blender in reversible way.

See docs:
https://docs.blender.org/manual/en/dev/advanced/app_templates.html

See patch: D2565
2017-03-25 10:04:04 +11:00
Bastien Montagne
a7f16c17c2 Fix various i18n ambiguous issues reported in T43295. 2017-03-24 20:02:15 +01:00
Bastien Montagne
dab3865c0b Fix UI message issue, and style cleanup (!) 2017-03-24 20:02:15 +01:00
Lukas Stockner
e9770adf63 Cycles: Remove obsolete variable from the TileManager 2017-03-24 19:44:05 +01:00
Sergey Sharybin
8e58e197fd Ашч T50995: Wrong freestyle render with new depgraph
The iossue was caused by 0371ef1/
2017-03-24 16:33:26 +01:00
Sergey Sharybin
5b45715f8a Cycles: Correct isfinite check used in integrator
Use fast-math friendly version of this function.

We should probably avoid unsafe fast math, but this is to be done with
real care with all the benchmarks properly done.

For now comitting much safer fix.
2017-03-24 15:39:33 +01:00
Sergey Sharybin
6aa972ebd4 Fix/workaround T51007: Material viewport mode crash on node with more than 64 outputs
Ideally we need to find a way to remove such a static limit here, but it's not so
trivial to implement for texture nodes. Requires some bigger system redesign there.

Just raising limit for now, which is fine for modern systems.
2017-03-24 14:36:00 +01:00
Sergey Sharybin
467d824f80 Fix T50238: Cycles: difference in texture position between OpenGL and Cycles render 2017-03-24 12:24:14 +01:00
Sergey Sharybin
e32710d2d7 Buildbot: Use proper NVCC path
In fact, we could probably remove this option all together.
2017-03-24 10:27:41 +01:00
Sergey Sharybin
85a5fbf2ce Cycles: Workaround incorrect SSS with CUDA toolkit 8.0.61 2017-03-24 10:08:18 +01:00
Sergey Sharybin
a14fb77fee Update CLERW to the latest version 2017-03-24 09:43:03 +01:00
Germano Cavalcante
d52191616b Fix for last fix of fix: (unsigned)char is limited to 255
setting char as value outside its range will wrap
2017-03-24 04:35:17 -03:00
Germano Cavalcante
178708f142 Fix of last commit. Clamp values that will be used! 2017-03-24 04:13:16 -03:00
Germano Cavalcante
d23459f516 Fix T51038: layerInterp_mloopcol was casting instead of rounding the interpolated RGBA channels
Casting to int truncates a floating-point number, that is, it loose the fractional part.
2017-03-24 04:06:30 -03:00
Campbell Barton
bc0b5d611c Cleanup: minor edits to path test
No need for redundant ID's and correct arg order
2017-03-24 17:48:22 +11:00
Campbell Barton
50f9fc7a53 BLI_path_util: Add BLI_path_join
There weren't any convenient ways to join multiple paths in C
that accounted for corner cases.
2017-03-24 17:40:35 +11:00
Campbell Barton
0453c807e0 Add: BKE_appdir_folder_id_ex
Allows getting the path without using a static string.
2017-03-24 10:35:58 +11:00
Campbell Barton
6a6566a7fc Cleanup: line-length 2017-03-24 10:11:01 +11:00
Campbell Barton
096602d3a8 bpy.path.display_name: strip spaces
Useful for Python module paths that can't start with numbers.
2017-03-24 06:55:44 +11:00
Campbell Barton
05b7591c62 BLI_path_util: Add string versions of SEP, ALTSEP
This allows for adding separators in string literals.
2017-03-24 05:23:03 +11:00
Campbell Barton
9af6f40e4d addon_utils: add disable_all function 2017-03-24 05:20:26 +11:00
Sergey Sharybin
a96110e710 Cycles: Remove old non-optimized triangle intersection function
It is unused now and if we want similar function we should use
Pluecker intersection which is same performance with SSE optimization
but which is more watertight.
2017-03-23 17:59:34 +01:00
Sergey Sharybin
27248c8636 Cycles: Remove unused macro 2017-03-23 17:59:02 +01:00
Sergey Sharybin
ba8c7d2ba1 Cycles: Use SSE-optimized version of triangle intersection for motion triangles
The title says it all actually. Gives up to 10% speedup on test scenes here
on i7-6800K.

Render times on GPU are unreliable here, but there might be some slowdown
caused by watertight nature of intersections.
2017-03-23 17:58:03 +01:00
Sergey Sharybin
a1348dde2e Cycles: Fix speed regression on GPU
Avoid construction of temporary array and make utility function force-inlined.
Additionally avoid calling float4_to_float3 twice.

This brings render times to the same values as before current patch series.
2017-03-23 17:45:19 +01:00