Commit Graph

6279 Commits

Author SHA1 Message Date
Brecht Van Lommel
f4bcc97729 Fix Cycles OpenCL not always allocating enough space for closures. 2016-07-30 23:21:03 +02:00
Thomas Dinges
34a639bd0f Fix CUDA warning, due to extra ; at the line ending. 2016-07-30 21:37:20 +02:00
Brecht Van Lommel
1e2efbc908 Cycles OpenCL: use #line directives for better error messages. 2016-07-30 18:25:52 +02:00
Brecht Van Lommel
6dc72b3ce6 Cycles OpenCL: detect incorrect usage of SOA members in the split kernel. 2016-07-30 18:25:52 +02:00
Brecht Van Lommel
c937a42c61 Fix Cycles OpenCL address space compile error with amdgpu-pro drivers on Linux. 2016-07-30 18:25:17 +02:00
Sergey Sharybin
37933cb048 Cycles: Add fundamentals to test constant folding
This commit adds some easy to use way to check whether the graph
was properly optimized. The idea is based on using mock glog sync
which keeps track on all messages and expects specific log message
to appear in the logging.

This means each optimization step should report that it optimized
something (specifying what exactly was optimized) and what was used
for optimization.

There's also some ease-ish way to define shader networks which we
might want to make a bit more global and available for all tests
in the future.

For now only RGBToBW node is covered as an example, really hope
to get help from active guys in the community to finish covering
all existing optimization cases. Ready to fix any possible issues
with builder when needed tho :)
2016-07-29 22:19:30 +02:00
Sergey Sharybin
ceb03a4d32 Cycles: Fix wrong projection coordinates for points behind the camera
Points behind camera will be flipped on projection, but that did not
happen.

This solves second issue reported at T48848.
2016-07-29 17:30:24 +02:00
Sergey Sharybin
1d154fe271 Cycles: Fix wrong check for object is behind camera after recent fixes 2016-07-29 17:30:24 +02:00
Sergey Sharybin
c9134d86f0 Cycles: Fix strict compilation warning 2016-07-29 15:06:13 +02:00
Mai Lavelle
992257cfa0 Cycles: remove narrowing conversion from recent commit 2016-07-29 04:00:37 -04:00
Mai Lavelle
66e2e2484c Cycles microdisplacement: move subdivision options to subsurf modifier
Subdivision options can now be found in the subsurf modifier. The modifier must
be the last in the stack or the options will be unavailable. Catmull-Clark
subdivision is still unavailable and will fallback to linear subdivision instead

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2109
2016-07-29 03:37:55 -04:00
Mai Lavelle
c96ae81160 Cycles microdisplacement: ngons and attributes for subdivision meshes
This adds support for ngons and attributes on subdivision meshes. Ngons are
needed for proper attribute interpolation as well as correct Catmull-Clark
subdivision. Several changes are made to achieve this:

- new primitive `SubdFace` added to `Mesh`
- 3 more textures are used to store info on patches from subd meshes
- Blender export uses loop interface instead of tessface for subd meshes
- `Attribute` class is updated with a simplified way to pass primitive counts
  around and to support ngons.
- extra points for ngons are generated for O(1) attribute interpolation
- curves are temporally disabled on subd meshes to avoid various bugs with
  implementation
- old unneeded code is removed from `subd/`
- various fixes and improvements

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2108
2016-07-29 03:36:30 -04:00
Brecht Van Lommel
e0c7aaf5ad Fix Cycles OSL hair BSDF inconsistencies with SVM. 2016-07-29 03:29:05 +02:00
Brecht Van Lommel
e30f9b04fc Fix use of uninitialized variable in Cycles, mostly harmless. 2016-07-29 03:29:02 +02:00
Sergey Sharybin
d834759423 Cycles: Fix difference in Ashikhmin Shirley shader between CPU and GPU
The issue was caused by some NaN appearing in calculations.

Visible with scifi_armor_concept.blend from the cloud.
2016-07-28 18:46:29 +02:00
Sergey Sharybin
df00529648 Cycles: Fix missing mesh flags update when tweaking shaders
This is a bit weak, but better than tagging whole mesh manager for update.

Maybe we'll solve such dual-look up in the future.

This commit finally solves T48963: Noise when changing Diffuse node to Emission node
2016-07-28 12:37:44 +02:00
Sergey Sharybin
9f18e3acd6 Cycles: Fix wrong order of light manager update tag
Shader's has_surface_emission will only be known for sure after compilation.
2016-07-28 12:31:01 +02:00
Sergey Sharybin
d3d1313ca4 Cycles: De-duplicate more checks around light emisive meshes
Once again, should be no functional changes.
2016-07-28 12:28:31 +02:00
Sergey Sharybin
87717c6449 Cycles: De-duplicate check for MIS shaders in meshes
Should be no functional changes.
2016-07-28 12:27:05 +02:00
Sergey Sharybin
aaac4e965e Cycles: Add some extra logging for light debugging 2016-07-28 12:13:11 +02:00
Brecht Van Lommel
b645e7081d Fix T48790: Cycles render bug with zero strength lights. 2016-07-27 23:09:38 +02:00
Sergey Sharybin
2e38c07e48 Cycles: Style, placement of asteric in pointers
Seems we are using `void *` much much more often in Cycles.
2016-07-27 14:10:09 +02:00
Sergey Sharybin
183874841b Cycles: Some minor tweaks to emission sharder
- Nodification of shader nodes changed default strength from 10 to 1.
  If that was intentional, IMO should happen as a separate commit.

- Fixed indentation.
2016-07-27 14:05:22 +02:00
Sergey Sharybin
f31f740bd0 Cycles: Proper fix for buffer overflow in volume intersect all 2016-07-26 17:16:23 +02:00
Sergey Sharybin
7030794171 Cycles: Revert previous fixes to intersect_all functions
While they prevent legit write past the array boundary error
those fixes introduced regression in behavior when having exact
max_hits transparent intersections and nothing else.

Previous code would have considered such case a totally opaque,
but it's not correct.

Fixes T48941: Some materials don't get transparent shadows anymore
2016-07-26 17:16:23 +02:00
Lukas Stockner
d9cc3ea2c6 Cycles: Fix rays parallel to the surface in the triangle refine and MultiGGX code
In the triangle intersection refinement code, rays that are parallel to the triangle caused a divide by zero.
These rays might initially hit the triangle due to the watertight intersection test, but are very rare - therefore, just skipping the refinement for them works fine.

Also, a few remaining issues in the MultiGGX code are fixed that were caused by rays parallel to the surface (which happened more often there due to smooth shading).
2016-07-25 16:14:25 +02:00
Lukas Stockner
83ae0a0e06 Cycles: Calculate differentials in the Multiscattering GGX closures
The Multiscattering GGX closures didn't set the omega_i differentials, which could cause undefined behaviour.
2016-07-25 16:14:25 +02:00
Sergey Sharybin
988ec3c40c OpenSubdiv: Support shadeless shading 2016-07-25 15:38:28 +02:00
Sergey Sharybin
e7721f5ec8 Cycles: Fix SSS with spatial splits and motion blur 2016-07-25 13:55:03 +02:00
Brecht Van Lommel
f23fecf306 Fix use of uninitialized variable in recent SSS fix. 2016-07-24 16:40:30 +02:00
Jörg Müller
4cbefde47c Audaspace: fix incorrect parameter check in python API.
Found by PVS-Studio T48917
2016-07-23 13:35:36 +02:00
Sergey Sharybin
164575af29 OpenSubdiv: Properly respect Subdivide UVs option 2016-07-22 17:53:00 +02:00
Sergey Sharybin
9c63878085 OpenSubdiv: Initial support of UV maps in material shading mode 2016-07-22 16:12:03 +02:00
Sergey Sharybin
b2f91d8acf OpenSubdiv: Use BLI module math functions
It became rather annoying to have those functions duplicated.

Surely, it's not really nice it's actually a bad level call,
but similar thing is happening in OCIO and Cycles.

IMO, it's better than having functions re-implemented, and
have this solved with new OpenGL pipeline.
2016-07-22 15:13:42 +02:00
Sergey Sharybin
165f710519 OpenSubdiv: Make drawing code a bit more flexible for FVar width 2016-07-22 15:08:18 +02:00
Sergey Sharybin
ccd51bb922 OpenSubdiv: Properly support active UV layer in textured view 2016-07-22 14:56:15 +02:00
Sergey Sharybin
48c4b700dc OpenSubdiv: Lay down fundamentals to support multiple UV maps 2016-07-22 14:56:15 +02:00
Sergey Sharybin
98970f71fe OpenSubdiv: Get number of UVs from topology refiner
This allows us to store more than one UV layer in the UVs array.
2016-07-22 14:56:15 +02:00
Sergey Sharybin
177c4aff8b OpenSubdiv: Cleanup, please don't use insanely long lines 2016-07-22 14:56:15 +02:00
Sergey Sharybin
adf97edc8f OpenSubdiv: Cleanup, don't use camel case for variable names 2016-07-22 14:56:15 +02:00
Mike Erwin
23f1b2073f fix comparison of identicals
Some of these check that dimensions match before running code that
assumes they do match.

For imb_stereo3d_write_anaglyph I *assume* this change reflects the
intended behavior. Before it was always grabbing alpha from buffer 0.

Found with PVS-Studio T48917
2016-07-21 18:16:08 -04:00
Sergey Sharybin
9d0cbbe1dd Tracking: Fix bug when tracker will keep trying tracking past the footage 2016-07-21 17:02:33 +02:00
Kévin Dietrich
1deb01a9b9 Attempt to fix compilation on Windows, take 2
Previous patch was wrong apparently... :|
2016-07-21 16:12:31 +02:00
Kévin Dietrich
be1c854019 Attempt to fix compilation error on Windows.
Patch from @fjuhec.
2016-07-21 15:45:07 +02:00
Sergey Sharybin
aa316c73e0 OpenSubdiv: Prepare majority of things to have proper subdivided UV
Mainly the changes are related on establishing API to feed UV islands
to OpenSubdiv, so it will know all the connectivity information and
will be able to do proper interpolation.

Island calculation is currently rather slow, not sure how to make it
fast and not use lots of allocations.

Shouldn't be THAT bad, since this code is only runs once when creating
OSD mesh, and it's probably still faster than our orientation code.
2016-07-21 12:34:57 +02:00
Brecht Van Lommel
e44fa4e6a9 Fix another Cycles OSL script node issue with shaders using bump. 2016-07-21 04:40:28 +02:00
Brecht Van Lommel
1c6b8c6675 Fix Cycles OSL script node not working in shader using bump, after node type refactoring. 2016-07-21 02:56:17 +02:00
Brecht Van Lommel
97ef8777fc Fix T48908: gray out Cycles motion vector pass if motion blur is enabled, doesn't work then. 2016-07-21 01:03:12 +02:00
Sergey Sharybin
f0f60d775d OpenSubdiv: Initial work to support UV maps in textured OSD viewport
A bit work in progress, currently the following limitations:

- Texture shading only, Material shading will come later

- No UVs subdivision yet

- Always uses active UV and currently changing active UV will
  not properly update the viewport.

Well, need to start somewhere :)
2016-07-20 14:16:38 +02:00
Sergey Sharybin
9a0634a253 OpenSubdiv: Wrap OSD's TopologyRefier with own struct
This is a way for us to store extra data, such as UVs which we can
collect now on topology refiner stage.
2016-07-20 12:38:33 +02:00