Brecht Van Lommel
5616c7a058
Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
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isn't working well for OSL texture filtering and wasn't very helpful to begin
with, a better solution should be possible.
2012-12-12 14:43:07 +00:00
Brecht Van Lommel
3945979f2b
Fix #33486 : cycles CPU image textures were offset wrong by half a pixel compared
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to OpenGL/CUDA/OSL rendering.
2012-12-12 09:17:21 +00:00
Campbell Barton
c40030a36c
replace BLI_array_declare with BLI_array_staticdeclare() and BLI_array_alloca() for smaller arrays.
2012-12-12 02:48:03 +00:00
Thomas Dinges
188718a3d5
OSL Shader Files:
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* Simplify default color values, where each component was the same.
* Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways.
2012-12-11 16:06:03 +00:00
Brecht Van Lommel
8d4bd2cf3b
Cycles OSL: add diffuse_ramp closure in addition to phong_ramp.
2012-12-11 14:39:41 +00:00
Brecht Van Lommel
43c04eefe3
Cycles: RGB and Vector Curves nodes now supported, with the limitation that the
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range must be left to the default (0..1 and -1..1).
2012-12-11 14:39:37 +00:00
Brecht Van Lommel
919311a654
Fix cycles OSL + AO enabled in world settings not working correct.
2012-12-10 12:56:56 +00:00
Brecht Van Lommel
c20292f624
Fix mapping node min/max not working OSL.
2012-12-06 09:13:57 +00:00
Konrad Kleine
38dcce2da2
FIX: OSL mix shader clamps 2nd color component to 3rd one.
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Previously the OSL Mix shader node was clamping the 2nd color component (green) to the 3rd color component (blue). Now every component is clamped on its own.
2012-12-04 08:40:24 +00:00
Brecht Van Lommel
a9d889cba4
Fix #33405 : preview render getting stuck in a particular .blend file, ObjectKey
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operator< had wrong brackets, changed it now to be more clear.
Fix #33404 : crash GPU rendering with OSL option still enabled. There was a check
to disable OSL in this case, but it shouldn't have modified scene->params because
this is used for comparison in scene->modified().
2012-12-04 07:48:09 +00:00
Campbell Barton
c0078a9879
osl style cleanup and update man-page.
2012-12-04 03:18:08 +00:00
Brecht Van Lommel
dbd44e3bf5
Fix scons not installing closure/ directory for runtime compiles of CUDA kernel.
2012-12-03 16:51:05 +00:00
Campbell Barton
4a9c522125
quiet float -> double conversion warnings and do some osl style edits.
2012-12-03 13:58:08 +00:00
Brecht Van Lommel
41f98978e3
Fix cycles issue when NaN is used for RGB ramp, can access array out of bounds then.
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OSL noise() function is generating NaN's in certain cases, fix for that goes to our
OSL branch.
Also add missing minimum weight and max closure checks to OSL, forgot to add these
when fixing another bug.
2012-12-03 12:21:44 +00:00
Brecht Van Lommel
b8d822eb35
Fix performance issue in OSL geometry node, compiler fails to optimize out the
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tangent computation, tweaked the code so this works.
2012-12-02 08:25:40 +00:00
Brecht Van Lommel
9865ee7637
Fix another cycles SVM issue with closures, was not using correct sample weight
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leading to some extra noise compared to a few revisions ago.
2012-12-01 22:00:25 +00:00
Brecht Van Lommel
7c0a0bae79
Fix #33375 : OSL geom:trianglevertices gave wrong coordinates for static BVH.
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Also some simple OSL optimization, passing thread data pointer directly instead
of via thread local storage, and creating ustrings for attribute lookup.
2012-12-01 19:15:05 +00:00
Brecht Van Lommel
75cce01a61
Fix #33364 : cycles tile rendering artifacts.
2012-11-30 18:55:04 +00:00
Brecht Van Lommel
ceedd5bd35
Fix cycles CUDA sm 1.3 build with 32 bit compiler, tweaked voronoi
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and brick code so that it can be uninlined.
2012-11-30 07:27:17 +00:00
Brecht Van Lommel
e7f594b0df
Fix #33347 : cycles OSL crash connecting string to vector socket.
2012-11-30 06:10:16 +00:00
Brecht Van Lommel
f1745706ad
Fix cycles motion blur + OSL + object texture coordinates issue.
2012-11-29 16:11:37 +00:00
Brecht Van Lommel
0d6976ad0c
Fix #32900 : object motion blur not working on the GPU. To make this work I disabled motion
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blurring of scale animation, probably not a big loss in practice since it's not so common
to animate this, can be added back later.
2012-11-29 00:43:50 +00:00
Brecht Van Lommel
4c13633582
Fix #33334 : missing glossy label for OSL phong ramp caused assert.
2012-11-28 16:42:32 +00:00
Brecht Van Lommel
ceed3ef640
Fix #32907 : failure rendering a complex node setup, hitting fixed max number
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of closures limit. Optimized the code now so it can handle more.
Change SVM mix/add closure handling, now we transform the node graph so that
the mix weights are fed into the closure nodes directly.
2012-11-26 21:59:41 +00:00
Brecht Van Lommel
58ee2bdfc0
Fix: cycles light sampling crash, happens on rare occasions due to float
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rounding errors.
2012-11-26 11:05:22 +00:00
Brecht Van Lommel
2a9b5e8f81
Fix #33267 : cycles math node power gave different results for CPU and GPU. The
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GPU variants do not support pow(-1, 2), it doesn't check for even exponents, do
manually now.
2012-11-23 17:39:41 +00:00
Brecht Van Lommel
c25cfd3044
Fix cycles AO issue, still was missing AO pass for black/non-diffuse objects.
2012-11-23 13:41:25 +00:00
Brecht Van Lommel
a72c03bc1c
Fix cycles OSL wrong reflection texture coordinate.
2012-11-22 22:24:34 +00:00
Brecht Van Lommel
f4297c2ec5
Cycles: disable anisotropic BSDF on CUDA sm 1.x, to try to get it building again.
2012-11-22 16:08:18 +00:00
Sergey Sharybin
cdcab16d12
Style cleanup: mixed tabs/spaces were used for indentation in osl_closures.h
2012-11-21 13:45:37 +00:00
Sergey Sharybin
b118512448
Cycles: solve -Wmissing-declarations for osl kernel
2012-11-21 13:41:47 +00:00
Brecht Van Lommel
a9c601ceff
Fix #33257 : cycles camera clipping did not work through transparent objects.
2012-11-21 13:22:24 +00:00
Brecht Van Lommel
3a67122aef
Fix #33256 : cycles Z pass for orthographic camera was not right, now is more
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useful for e.g. fog in compositing.
2012-11-21 13:00:57 +00:00
Brecht Van Lommel
fd619cd7f1
Fix #33177 : OSL render difference with missing textures and HSV nodes.
2012-11-20 17:40:21 +00:00
Brecht Van Lommel
ab1b5af08d
Fix cycles OSL missing support for texture mapping paramaters found in texture
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properties tab.
2012-11-20 17:40:10 +00:00
Campbell Barton
68e9fdeb81
code cleanup: comment unused members of bmesh operator slots and some osl style edits.
2012-11-20 14:31:58 +00:00
Thomas Dinges
f92359cc29
Fix [ #33239 ] Cycles OSL : Environment Texture Rotation Incorrect:
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* Projection mappings were not implemented yet.
2012-11-20 14:18:56 +00:00
Brecht Van Lommel
abce6309e3
Scons: better fix for OSL compiler path, so it also works on OS X.
2012-11-19 15:50:28 +00:00
Brecht Van Lommel
312abf8cb2
SCons: make OSL linking work on windows, and fix OSL compiler path issue to
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properly expand to absolute path.
2012-11-19 14:54:35 +00:00
Jens Verwiebe
3b570440e4
OSX/scons: refine oslc compile workaround
2012-11-19 11:46:55 +00:00
Thomas Dinges
70b6e2717a
Windows / OSL:
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* Scons cleanup, to avoid redeclaration of /EHsc. Linking still fails.
2012-11-18 15:02:09 +00:00
Thomas Dinges
6810813068
OSL / Windows:
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* Some fixes for scons, kernel/osl compiles now.
* Still disabled per default, as relative path to oslc.exe does not work and linking fails.
2012-11-18 03:56:53 +00:00
Jens Verwiebe
4ece50723b
OSX/scons/osl: ready for compile now, little hack to be resolved, todo:fix a crash with shadercompile
2012-11-16 00:43:28 +00:00
Jens Verwiebe
69320ea595
OSX/scons/osl: initial osl compiling, todo: fix shader compile and copy to bundle
2012-11-15 21:35:25 +00:00
Brecht Van Lommel
7e97cd4b49
Fix #33188 : AO pass wrong after recent change.
2012-11-15 21:32:05 +00:00
Brecht Van Lommel
2324c80f50
Cycles OSL: windows build system changes to support static OSL/OIIO.
2012-11-15 17:16:27 +00:00
Thomas Dinges
1c9b548d92
Windows / Scons OSL:
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* Initial support, still commented.
2012-11-15 16:34:22 +00:00
Sergey Sharybin
5c6f6301b0
Image thread safe improvements
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This commit makes BKE_image_acquire_ibuf referencing result, which means once
some area requested for image buffer, it'll be guaranteed this buffer wouldn't
be freed by image signal.
To de-reference buffer BKE_image_release_ibuf should now always be used.
To make referencing working correct we can not rely on result of
image_get_ibuf_threadsafe called outside from thread lock. This is so because
we need to guarantee getting image buffer from list of loaded buffers and it's
referencing happens atomic. Without lock here it is possible that between call
of image_get_ibuf_threadsafe and referencing the buffer IMA_SIGNAL_FREE would
be called. Image signal handling too is blocking now to prevent such a
situation.
Threads are locking by spinlock, which are faster than mutexes. There were some
slowdown reports in the past about render slowdown when using OSX on Xeon CPU.
It shouldn't happen with spin locks, but more tests on different hardware would
be really welcome. So far can not see speed regressions on own computers.
This commit also removes BKE_image_get_ibuf, because it was not so intuitive
when get_ibuf and acquire_ibuf should be used.
Thanks to Ton and Brecht for discussion/review :)
2012-11-15 15:59:58 +00:00
Brecht Van Lommel
613cf7ae37
Cycles: ambient occlusion now takes per-BSDF normals into account.
2012-11-15 15:37:58 +00:00
Brecht Van Lommel
1c410ab6e7
Fix #33183 : cycles bump mapping was not executed with only an AO node in a material.
2012-11-15 14:08:46 +00:00