Christian Hubert
68b736ce24
Modifiers: ported Laplacian Smooth DerivedMesh → Mesh
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Reviewers: sybren
Differential Revision: https://developer.blender.org/D3340
2018-05-11 16:52:01 +02:00
Pablo Vazquez
625c2c2943
Use Light Probe icons
2018-05-11 16:02:30 +02:00
Pablo Vazquez
f3017bbc06
Icon for Light Probes
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Including Cubemap, Grid and Planar
Designed by @wevon with minor modifications as part of T53840. Thanks!
2018-05-11 16:02:30 +02:00
Sergey Sharybin
66b3f0b4d0
Depsgraph: Fix redundant nodes built when animation shares same action
2018-05-11 15:49:04 +02:00
Sergey Sharybin
2f0aca4596
Particle mode: Fix memory leak with simple interpolated children
2018-05-11 15:40:46 +02:00
Christian Hubert
b5beb660b3
Modifiers: ported UV Project DerivedMesh → Mesh
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Reviewers: sybren
Tags: #bf_blender_2.8
Differential Revision: https://developer.blender.org/D3316
2018-05-11 15:30:01 +02:00
Sergey Sharybin
2c6e523c1f
Dar manager: Ignore non-particle-edit objects from particle mode
2018-05-11 15:12:24 +02:00
Sergey Sharybin
aefd181b0b
Fix crash going to edit mode of particles with copy on write
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We can not rely on edit->psys, it is not set for particle edit,
and there is some logic deeper inside which does different things
dependent on that.
We need to replace those checks with some some HAIR vs. PARTICLES
flag and always set psys pointer.
2018-05-11 14:55:58 +02:00
Christian Hubert
af5428aa2b
Modifiers: ported Screw DerivedMesh → Mesh
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Reviewers: sybren
Differential Revision: https://developer.blender.org/D3315
2018-05-11 14:43:37 +02:00
Sergey Sharybin
690a5f0e50
Depsgraph: Remove workaround for scene free
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No functional changes commit ;)
2018-05-11 14:28:03 +02:00
Sergey Sharybin
210bedd7e3
Remove debug only code
2018-05-11 14:24:19 +02:00
Pablo Vazquez
624829515a
Light Probe type name should be CUBEMAP, not SPHERE.
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Change requested by @fclem
2018-05-11 13:41:52 +02:00
Sergey Sharybin
f74c604646
Remove unused functions which will break with copy-on-write
2018-05-11 12:49:25 +02:00
Sergey Sharybin
d50821f145
Particle edit: Initial support of edit with copy-on-write
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The idea is that edit mode structure is owned by original object,
and used for drawing. This is a bit confusing, especially since
path cache is also in that structure and needs evaluated object
to calculate cache.
In the future we should split edit data from visualization data,
but that's bigger refactor.
2018-05-11 12:49:25 +02:00
Sergey Sharybin
ff3e9d0d90
Particle edit: Fix missing update after undo
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Old code was doing draw-time calculations in some cases.
just do the same for now.
2018-05-11 12:49:25 +02:00
Sergey Sharybin
96584818b7
Draw manager: Use explicit edit structure passed in
2018-05-11 12:49:25 +02:00
Sergey Sharybin
a55c588559
Depsgraph: Move edit mode pointers trickery to own functions
2018-05-11 12:49:25 +02:00
Sergey Sharybin
1c6414dd1b
Draw manager: Get number of cached segments from edit
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This way we know it's in sync with edit mode.
2018-05-11 12:49:25 +02:00
Sergey Sharybin
327789eaf8
Draw manager: Add utility function to check whether particle systems are to be drawn
2018-05-11 12:49:25 +02:00
Bastien Montagne
bac9b04778
Add comment about weird special handling of scene freeing in depsgraph.
2018-05-11 11:36:48 +02:00
Bastien Montagne
20b6eabd42
Fix (unreported) broken freeing code for Sequencer.
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Freeing sequencer would always do usercount, which is now forbidden when
called from main ID freeing code.
Annoying in 2.7x, much more critical issue in 2.8!
Also, moved RNA sequencer API functions to proper rna_scene_api.c file.
2018-05-11 11:36:48 +02:00
Dalai Felinto
8b41999ea0
Multi-Object: MESH_OT_loop_to_region by Oleg
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Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3253
2018-05-11 11:34:15 +02:00
Christian Hubert
17ac0e824b
Modifiers: ported Corrective Smooth DerivedMesh → Mesh
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Reviewers: sybren
Differential Revision: https://developer.blender.org/D3339
2018-05-11 11:27:04 +02:00
Dalai Felinto
badd88ca02
Multi-Object: MESH_OT_screw by Nick Milios
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With small changes.
Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3276
2018-05-11 11:25:58 +02:00
Dalai Felinto
eacb2eb423
Multi-Object: MESH_OT_select_loose by Falk David
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Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3276
2018-05-11 11:13:09 +02:00
Christian Hubert
e0a41fd0ce
Modifiers: ported Decimate DerivedMesh → Mesh
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Two things to indicate (which als apply before the DM → M port):
- Face count in the UI is not updated and stays at 0
- When planar mode is used, the result is inverted (mirrored along X)
compared to 2.79
Reviewers: sybren
Differential Revision: https://developer.blender.org/D3303
2018-05-11 11:12:28 +02:00
Dalai Felinto
9d0d7c375e
Multi-Object-Editing : MESH_OT_rip by Miguel Pozo
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Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3266
2018-05-11 10:59:00 +02:00
Dalai Felinto
1fd4449762
Fix memleak on MESH_OT_tris_convert_to_quads
2018-05-11 10:52:46 +02:00
Bastien Montagne
d19c8605f8
Merge branch 'master' into blender2.8
2018-05-11 10:49:58 +02:00
Bastien Montagne
13beeb5892
Fix (unreported) load image code calling icin/preview update from non-Main thread.
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Icin/preview only works in main thread, while image loading can be done
from others too... This could have generated random crashes and such.
2018-05-11 10:48:04 +02:00
Christian Hubert
bcb245bd71
Assign totxxx mesh attributes in BKE_mesh_new_nomain
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Reviewers: sybren
2018-05-11 10:37:36 +02:00
Sybren A. Stüvel
4fe5a105f6
Fix bad pointer cast when modifier is used on non-mesh object
2018-05-11 10:14:35 +02:00
Campbell Barton
b726ff4fc4
EditMesh: multi-object triangle fill
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D3336 by @nabbydude
2018-05-11 08:41:04 +02:00
Campbell Barton
1d8e6c5cd0
EditMesh: multi-object select ungrouped
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D3295 by @philippe-bachour
2018-05-11 08:21:26 +02:00
Campbell Barton
f2b5de6893
Cleanup: whitespace
2018-05-11 08:21:26 +02:00
Jeroen Bakker
6d155dc462
T54983: Bone selection overlay
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Bone selection overlay is only available in pose mode.
and when active overrules the selection buffer.
This is currently `tricked` by switching the draw engines, but this is
an exception. Not sure how to solve this in a better way.
After this is solved we can look at how to localize the dim effect to only the objects connected to the active armatures. Currently it dims the whole screen (including background).
@campbellbarton I added you as reviewer as it you have done a lot in the DRW_draw_select_loop
Reviewers: campbellbarton, fclem
Reviewed By: fclem
Subscribers: campbellbarton
Tags: #bf_blender_2.8, #code_quest
Maniphest Tasks: T54983
Differential Revision: https://developer.blender.org/D3241
2018-05-11 08:17:05 +02:00
Campbell Barton
266638d783
EditMesh: multi-object recalculate normals
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D3298 by @leonlg
2018-05-11 08:08:01 +02:00
Campbell Barton
e161c51e7f
EditMesh: multi-object select_interior_faces
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D3334 by @ThaRemo
2018-05-11 07:59:16 +02:00
Campbell Barton
b5823c25f8
Cleanup: whitespace
2018-05-11 07:55:41 +02:00
Campbell Barton
33f3298e28
Cleanup: use 'uint' in draw manager
2018-05-11 07:48:52 +02:00
Campbell Barton
df10a2e030
Cleanup: style
2018-05-11 07:47:25 +02:00
Campbell Barton
83a83a3d4b
Cleanup: whitespace, duplicate includes
2018-05-11 07:43:20 +02:00
Campbell Barton
8c96cb55c3
Fix add-manipulator cursor plane calculation
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Now use the closest plane facing the view z axis.
2018-05-10 23:06:55 +02:00
Campbell Barton
be1af8d44c
Fix error building
2018-05-10 21:43:15 +02:00
Germano
66636e665b
Cleanup: Remove redundant parameter.
2018-05-10 16:32:13 -03:00
Germano
15580470fd
Paint Stroke: Fix strokes drawing.
2018-05-10 16:29:14 -03:00
Campbell Barton
3f3326af1c
EditMesh: add cube interactive tool
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Initial add-cube tool which uses the scale cage to resize.
The 3D cursor is currently used to project the cursor onto.
We'll likely have more orientation options in the future.
2018-05-10 20:31:10 +02:00
Campbell Barton
4332edcc3e
Cleanup: warning
2018-05-10 20:31:10 +02:00
Pablo Vazquez
d6a7491e78
Make current frame indicator smaller with rounded corners.
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Reviewed by Joshua Leung
2018-05-10 19:42:21 +02:00
Joshua Leung
5df0fed47c
Timeline Header Cleanup - Part 3: Consolidate options in a "Playback" popover
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The "Playback" popover now combines options from several old menus
and scattered around in other places.
2018-05-10 19:28:37 +02:00