- if a group has one or more objects in it, it gets a refcount of 1 on load (unchanged from before)
- dupli-groups, and materials no longer add/remove a reference.
- now groups are only freed when they contain no objects or when manually unlinked.
- next_object() now loops through all set scenes, not just the first one.
- removed F_SET, rather them having a mode for looping on a set, just use the set when the first scene ends.
- metaballs can now glob between scenes however there are still some depsgraph issues that existed before.
Bugfix for [#22284] Blender cursor gets stuck in the timeline when scrubbing (jack transport).
Dirty hack fix for:
* [#22366] Cutting audio and meta strips with audio does not actually cut audio
* [#22639] Audio not clipped to meta bounds
Also fixed a seemingly symptomless bug in sequencer_edit.c
adding option to change state + showing the name, type as label when not-expanded + renaming rna prop "states" (from state_number) + small UI changes + capitalizing Controller Type names (as we had in 2.49). Why? I'm not sure. Therefore let's stick to 2.49 way of doing it for a bit longer.
* It would be really nice to have a drag&drop system for logic (instead of the move up/down button)
* The controller header is so messy :/ definitively should find a better way to handle that (for one the "change state" operator doesn't need this up/down arrow. I'm (temporarly) using the old code for that, so this will wait for when we use proper rna ui here.
* I wonder if it's possible to get the name of the logic type straight from the rna prop (instead of using sensor_name(sens->type) )
mostly the startup.blend was trailing behind. Also renamed B.blend.c.
* Lamp shadow buffer was Classical instead of Classical Halfway.
* Point Lamp was named "Spot".
* Render resolution is 50% 1080p.
* Scene and material bake/use tangent space normal maps.
* Remove empty text datablock.
* Enable auto ray bias on material.
* Change default material diffuse color to match new material.
* Mist start/depth from 0/0 to 5/25 so it does something.
* AO uses Add instead of Multiply.
* Change world colors for new world same as startup.blend.
* Default cube rotation was 0,-0,0 now 0,0,0.
* Enable relative/filter/hide files in user preferences.
The reason for that is because I can't find a way to change the active object for a particular context (it may be even a bug in the rna/UI base code). So for the time being (a.k.a. for Beta) this will make it.
I actually like this solution, maybe the bug is for the good afterall.
- attribute save_keyconfig defaulted to True when unset, not sure why, but .
- use repr() rather then str() so strings are quoted without manually checking. also converts less common chars properly \m \" etc.
Use: 1 + ((lift-1) * (lift-1)) so 2.0 is still a full lift but 1.x isnt so strong.
Changed color picker to give more precission, we were having to edit the buttons to see what the numbers were.
- Saving a typical byte buffer as an exr wasnt converting into linear colorspace.
- Remove checks for 1 and 2 channel images, these will write as RGB anyway and are very rare.
- 3 Channel images were having the alpha channel written from the red color channel, write 1.0 instead.
separate define for the user and system blender directory name,
on Linux the directories should be named /usr/share/blender and ~/.blender.
Platform maintainers should still check if that's ok.
Patch provided by Mitchel Stokes (moguri)
filepath was changed from not being added by default (why?), so now has to be added with flag in each operator.
I hope not many others were missed ;)
After initial talk with Matt (awhile ago) we realzed that rna_api would fit well for this instead of an operator.
The next step would be to move the current UI code to use the rna funcs instead.
Note: it takes the s/c/a as argument, not its name. (e.g. cont.link(actuator=act) )
Sample code to link all the logic bricks between each other:
ob = bpy.context.object
for cont in ob.game.controllers:
for sens in ob.game.sensors:
cont.link(sensor=sens)
for act in ob.game.actuators:
cont.link(actuator=act)
For a script to create bricks, link bricks, unlink bricks and remove them:
http://www.pasteall.org/14266